void Start() { SaveManager = GameObject.Find("SaveData").GetComponent <SaveDataManager>(); NewGame = GameObject.Find("New Game").GetComponent <Button>(); Continue = GameObject.Find("Continue").GetComponent <Button>(); if (!SaveManager.HasSavedGame()) { Continue.enabled = false; Continue.GetComponentInChildren <TextMeshProUGUI>().color = new Color(0, 0, 0); } }