private void SaveScores() { //_data.HighScores = serialized; SaveDataController save = SaveDataController.GetInstance(); save.SaveData(_data); save.SaveDataToDisk(); }
// Prepare to save data to disk private void SaveData() { GameData saveData = _dataController.LoadData(); _dataController.LevelMoney = _currentMoney; saveData.TotalMoney += _currentMoney; saveData.CurrentLevel = _currentLevelNum; _dataController.SaveData(saveData); }