コード例 #1
0
        internal int ExportData(SWBytes buffer)
        {
            _byteBuffer.Reset();

            foreach (IFrameSyncData frameSyncData in _frameSyncDatas)
            {
                frameSyncData.Export(_byteBuffer);
            }

            int dataSize = 0;

            if (largeDataContainer)
            {
                UInt16 size = (UInt16)_byteBuffer.DataLength;

                buffer.Push(size);
                dataSize = 2 + size;
            }
            else
            {
                byte size = (byte)_byteBuffer.DataLength;

                buffer.Push(size);
                dataSize += 1 + size;
            }

            buffer.PushAll(_byteBuffer);

            return(dataSize);
        }
コード例 #2
0
        void SendLocalInputs()
        {
            if (_localInputFrameDeltaNumberToSend == 0)
            {
                _localInputFrameDeltaNumberToSend = _currentLocalInputFrameDeltaNumber;
            }

            _sendLocalInputDeltaBuffer.Reset();

            int end = _localInputFrameDeltaNumberToSend + FrameSyncConstant.LOCAL_INPUT_FRAME_RESEND_COUNT;

            if (end > _currentLocalInputFrameDeltaNumber)
            {
                end = _currentLocalInputFrameDeltaNumber;
            }

            int count = 0;

            for (int i = _localInputFrameDeltaNumberToSend; i <= end; i++)
            {
                InputFrameDelta inputFrameDelta = localInputFrameDeltas[i];
                _sendLocalInputDeltaBuffer.Push(inputFrameDelta.frameNumber);

                byte length = (byte)inputFrameDelta.bytes.DataLength;
                _sendLocalInputDeltaBuffer.Push(length);
                _sendLocalInputDeltaBuffer.PushAll(inputFrameDelta.bytes);

                count++;
                inputFrameDelta.resend = inputFrameDelta.resend - 1;
                if (inputFrameDelta.resend == 0)
                {
                    _localInputFrameDeltaNumberToSend++;
                }
            }

            if (count > 0)
            {
                _io.SendInputFrameDeltas(_sendLocalInputDeltaBuffer, count, _input.Size);
            }
        }
コード例 #3
0
        void CombineSavedInputFiles()
        {
            return;

            string fileName = _game.replayFileName;

            string[] savedFiles = SWLocalStorage.GetFilesWithPartialName(FrameSyncConstant.DEFAULT_DIRECTORY, fileName);

            if (savedFiles.Length == 0)
            {
                return;
            }

            SortedList <int, string> orderedFiles = new SortedList <int, string>();
            List <int> sortedIndexes = new List <int>();

            foreach (string saveFile in savedFiles)
            {
                Debug.Log($"saveFile={saveFile}");
                string frameNumber = saveFile.Substring(saveFile.LastIndexOf(fileName) + fileName.Length);
                Debug.Log($"frameNumber={frameNumber}");
                long frameNumberLong = 0;
                bool good            = long.TryParse(frameNumber, out frameNumberLong);
                if (!good)
                {
                    continue;
                }
                int low  = (int)(frameNumberLong / 1000000);
                int high = (int)(frameNumberLong % 100000);
                int size = high - low;
                Debug.Log($"low={low} high={high} size={size}");

                orderedFiles[low] = saveFile;
                sortedIndexes.Add(low);
                sortedIndexes.Add(high);
            }

            sortedIndexes.Sort();

            int  count    = sortedIndexes.Count;
            bool verified = true;

            for (int i = 0; i < count; i++)
            {
                if (i == count - 1)
                {
                    break;
                }

                if (i % 2 == 1)
                {
                    bool match = sortedIndexes[i] == sortedIndexes[i + 1];
                    if (!match)
                    {
                        verified = false;
                        break;
                    }
                }
            }

            if (!verified)
            {
                Debug.Log("Corrupted files");
            }

            int startFrameNumber = sortedIndexes[0];
            int endFrameNumber   = sortedIndexes[sortedIndexes.Count - 1];

            Debug.Log($"start={startFrameNumber} end={endFrameNumber}");
            int estimatedSize = (endFrameNumber - startFrameNumber) * InputFrameDelta.DataSize + 100;

            byte[]  dataToSave               = new byte[estimatedSize];
            SWBytes combinedBuffer           = new SWBytes(dataToSave);
            PersistentArrayMetaData metaData = new PersistentArrayMetaData();

            metaData.itemCount = endFrameNumber - startFrameNumber;
            combinedBuffer.SetWriteIndex(PersistentArrayMetaData.DataSize);

            foreach (var orderedFile in orderedFiles)
            {
                byte[]  data;
                int     length     = SWLocalStorage.LoadFromFile(orderedFile.Value, out data);
                SWBytes dataBuffer = new SWBytes(data);
                //Debug.Log($"Combined add={dataBuffer.FullString()}");
                combinedBuffer.PushAll(dataBuffer);
                Debug.Log($"Remove {orderedFile.Value}");
                SWLocalStorage.RemoveFile(orderedFile.Value);
            }

            combinedBuffer.SetReadIndex(PersistentArrayMetaData.DataSize);
            metaData.checksum = combinedBuffer.Crc32();

            int end = combinedBuffer.GetWriteIndex();

            combinedBuffer.SetWriteIndex(0);
            //Debug.Log($"Combined before meta={combinedBuffer.FullString()}");
            metaData.Export(combinedBuffer);
            //Debug.Log($"Combined after meta={combinedBuffer.FullString()}");
            combinedBuffer.SetWriteIndex(end);
            combinedBuffer.SetReadIndex(0);


            //Debug.Log($"Combined combinedBuffer={combinedBuffer.FullString()}");

            SaveReplayoperation operation = new SaveReplayoperation(combinedBuffer.Data(), fileName + ".play");

            operationQueue.AddOperation(operation);
        }
コード例 #4
0
 public void Export(SWBytes buffer)
 {
     buffer.PushFront((UInt16)bytes.DataLength);
     buffer.PushAll(bytes);
 }
コード例 #5
0
        void DoTick()
        {
            _frameNumber++;
            _sealedFrameNumber = _frameNumber - 10;
            if (_sealedFrameNumber < 1)
            {
                _sealedFrameNumber = 1;
            }

            if (_receivedInputFrameDeltas.Count > 0)
            {
                SWConsole.Crit($"MockIO: DoTick playerFrameCount={_receivedInputFrameDeltas.Count}");
                InputFrameDelta delta = _receivedInputFrameDeltas.Peek();

                if (true)
                {
                    delta = _receivedInputFrameDeltas.Dequeue();
                    //SWConsole.Crit($"MockIO: DoTick playerFrameCount 1 ={_receivedInputFrameDeltas.Count}");
                    _inputFrameDeltas[_frameNumber] = delta;

                    _data.Reset();

                    byte length = (byte)delta.bytes.DataLength;
                    _data.Push(length);
                    _data.PushAll(delta.bytes);

                    SWConsole.Crit($"MockIO: DoTick send PLAYER={delta.frameNumber} roomStep={_frameNumber}");

                    MockHandleInputFrameOperaion operation = new MockHandleInputFrameOperaion(_handler, _pingMilliseconds);
                    operation.inputFrameData = SWBytes.Clone(_data);
                    operation.playerLastInputFrameOnServer = _receivedInputFrameDeltas.Count;
                    operation.predictionFrameNumber        = _predictedFrameNumber;
                    operation.correctFrameNumber           = _correctFrameNumber;
                    operation.roomStep          = _frameNumber;
                    operation.sealedFrameNumber = _sealedFrameNumber;
                    _operationQueue.AddOperation(operation);
                    return;
                }
                //else if(delta.predictedServerFrameNumber < _frameNumber)
                //{
                //    delta = _receivedInputFrameDeltas.Dequeue();
                //    delta.version = 1;
                //    _inputFrameDeltas[delta.predictedServerFrameNumber] = delta;

                //    _data.Reset();

                //    byte length = (byte)delta.bytes.DataLength;
                //    _data.Push(length);
                //    _data.Push(delta.bytes, 0);

                //    SWConsole.Crit($"MockIO: DoTick send PLAYER={delta.frameNumber} roomStep={_frameNumber} prediction={delta.predictedServerFrameNumber}");
                //    _frameNumber--;
                //    _sealedFrameNumber = _frameNumber - 10;
                //    if (_sealedFrameNumber < 1)
                //    {
                //        _sealedFrameNumber = 1;
                //    }
                //    MockHandleInputFrameOperaion operation = new MockHandleInputFrameOperaion(_handler, _pingMilliseconds);
                //    operation.inputFrameData = SWBytes.Clone(_data);
                //    operation.playerLastInputFrameOnServer = _receivedInputFrameDeltas.Count;
                //    operation.predictionError = _predictionError;
                //    operation.roomStep = delta.predictedServerFrameNumber;
                //    operation.version = delta.version;
                //    operation.sealedFrameNumber = _sealedFrameNumber;
                //    _operationQueue.AddOperation(operation);
                //    return;
                //}
            }

            {
                _lastPredictedFrameNumber = _frameNumber;
                InputFrameDelta delta = new InputFrameDelta();
                delta.frameNumber = 0; //playerFrameNumber
                _inputFrameDeltas[_frameNumber] = delta;

                _data.Reset();
                _data.Push((byte)0); //length
                SWConsole.Crit($"MockIO: DoTick send EMPTY={delta.frameNumber} roomStep={_frameNumber}");

                MockHandleInputFrameOperaion operation = new MockHandleInputFrameOperaion(_handler, _pingMilliseconds);
                operation.inputFrameData = SWBytes.Clone(_data);
                operation.playerLastInputFrameOnServer = _receivedInputFrameDeltas.Count;
                operation.predictionFrameNumber        = _predictedFrameNumber;
                operation.correctFrameNumber           = _correctFrameNumber;
                operation.roomStep          = _frameNumber;
                operation.sealedFrameNumber = _sealedFrameNumber;
                _operationQueue.AddOperation(operation);
            }
        }