private void Start() { clickNo = 0; clickDelay = 0.5f; currSubject = SUBJECTS.MATH; totalScore = 0; countdownDisplay.transform.parent.gameObject.SetActive(false); buttonAnimator = mainButton.GetComponent <Animator>(); countDownAnimator = countdownDisplay.transform.parent.GetComponent <Animator>(); audioPlayer = GetComponent <AudioSource>(); SFXPlayer = Camera.main.gameObject.GetComponent <AudioSource>(); pathFile = Application.dataPath + "/" + "scoreplayed.txt"; if (!File.Exists(pathFile)) { StreamWriter writer = new StreamWriter(pathFile, true); writer.WriteLine("High Score:0\nTimes Played:0"); writer.Close(); } //set portrait res #if UNITY_STANDALONE //Screen.SetResolution(720, 1280, false); Screen.SetResolution(1080, 1920, true); #endif }
public SubjectClass(SUBJECTS subject) { if (subject == null) { return; } id = subject.SUBJECT_ID; name = subject.SUBJECT_NAME; }
public SubjectClass(int?subjectId) { if (subjectId == null) { return; } Entities e = new Entities(); SUBJECTS subject = e.SUBJECTS.FirstOrDefault(s => s.SUBJECT_ID == subjectId); id = subject.SUBJECT_ID; name = subject.SUBJECT_NAME; }