public void Add() { #region ... SPDisplayObject child1 = new SPQuad(32.0f, 32.0f); SPDisplayObject child2 = new SPQuad(32.0f, 32.0f); SPDisplayObject child3 = new SPQuad(32.0f, 32.0f); SPDisplayObject child4 = new SPQuad(32.0f, 32.0f); Assert.True(child1 != child2); Assert.True(child2 != child3); SPDisplayObjectContainer container = new SPStage(); container.Add(child1); Assert.True(container.Count == 1); Assert.True(container.IndexOf(child1) == 0); Assert.True(container.IndexOf(child2) == -1); Assert.True(container[0] == child1); Assert.False(container[0] == child2); Assert.True(container.Contains(child1)); Assert.False(container.Contains(child2)); container.Add(child3); container.Add(child2); Assert.True(container.Count == 3); Assert.True(container.IndexOf(child1) == 0); Assert.True(container.IndexOf(child2) == 2); Assert.True(container.IndexOf(child3) == 1); Assert.True(container[0] == child1); Assert.True(container[1] == child3); Assert.True(container[2] == child2); Assert.True(container.Contains(child1)); Assert.True(container.Contains(child2)); Assert.True(container.Contains(child3)); container[1] = child4; Assert.True(container.Contains(child1)); Assert.True(container.Contains(child2)); Assert.False(container.Contains(child3)); Assert.True(container.Contains(child4)); Assert.True(container.Count == 3); #endregion }
public void BoundsInSpace() { #region ... SPStage stage = new SPStage(); SPDisplayObject obj = new SPQuad(); stage.Add(obj); SPRectangle b = obj.BoundsInSpace(stage); Assert.NotNull(b); #endregion }
public void BroadcastEvent() { #region ... bool myEventReceived = false; SPStage stage = new SPStage(); SPDisplayObject obj1 = new SPQuad(); stage.Add(obj1); obj1.AddEventListener("myEvent", (SPEventHandler)delegate(SPEventDispatcher source, SPEventArgs e) { myEventReceived = true; }); stage.BroadcastEvent(new SPEvent("myEvent")); Assert.True(myEventReceived); #endregion }
// // This method is invoked when the application has loaded and is ready to run. In this // method you should instantiate the window, load the UI into it and then make the window // visible. // // You have 17 seconds to return from this method, or iOS will terminate your application. // public override bool FinishedLaunching(UIApplication app, NSDictionary options) { Console.WriteLine("finished loading"); RectangleF frame = UIScreen.MainScreen.Bounds; // create a new window instance based on the screen size window = new UIWindow(frame); //SPAudioEngine.StartWithCategory(Sparrow.SPAudioSessionCategory.AmbientSound); SPStage.SupportHighResolutions = true; // use @2x textures on suitable hardware SPStage.DoubleResolutionsOnPad = true; // use @2x on iPad 1+2, @4x on iPad 3 // create sparrow view sparrowView = new SPView(frame); sparrowView.MultipleTouchEnabled = true; sparrowView.FrameRate = 30; // create a root view controller rootViewController = new UIViewController(); rootViewController.View = sparrowView; // set root view controller window.RootViewController = rootViewController; // create a stage SPStage stage = new SPStage(frame.Size.Width, frame.Size.Height); stage.Color = 0x2000a0; sparrowView.Stage = stage; // create and add our hello world text field to the stage SPTextField text = new SPTextField(frame.Size.Width, 50.0f, "Hello World!", "Helvetica", 30.0f, SPColor.White); text.Y = (frame.Size.Height - 50.0f) / 2.0f; // vertical center stage.Add(text); // make the window visible window.MakeKeyAndVisible(); return true; }
public void Enumerator() { #region ... SPDisplayObjectContainer container = new SPStage(); SPDisplayObject obj1 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj2 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj3 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj4 = new SPQuad(32.0f, 32.0f); obj1.Name = "Apple"; obj2.Name = "Pear"; obj3.Name = "Banana"; obj4.Name = "Peach"; container.Add(obj1); container.Add(obj2); container.Add(obj3); container.Add(obj4); int counter = 0; string names = null; foreach (SPDisplayObject obj in container) { counter++; names = names == null ? obj.Name : names + "," + obj.Name; } Assert.True(counter == 4); Assert.True(names == "Apple,Pear,Banana,Peach"); #endregion }
public void Swap() { #region ... SPDisplayObjectContainer container = new SPStage(); SPDisplayObject obj1 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj2 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj3 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj4 = new SPQuad(32.0f, 32.0f); container.Add(obj1); container.Add(obj2); container.Add(obj3); container.Add(obj4); container.Swap(obj1, obj4); container.Swap(2, 1); Assert.True(container.IndexOf(obj1) == 3); Assert.True(container.IndexOf(obj2) == 2); Assert.True(container.IndexOf(obj3) == 1); Assert.True(container.IndexOf(obj4) == 0); #endregion }
public void Sort() { #region ... SPDisplayObjectContainer container = new SPStage(); SPDisplayObject obj1 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj2 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj3 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj4 = new SPQuad(32.0f, 32.0f); obj1.Name = "Apple"; obj2.Name = "Pear"; obj3.Name = "Banana"; obj4.Name = "Peach"; container.Add(obj1); container.Add(obj2); container.Add(obj3); container.Add(obj4); Console.WriteLine("BEFORE"); Console.WriteLine("{0}: {1}", 0, container[0].Name); Console.WriteLine("{0}: {1}", 1, container[1].Name); Console.WriteLine("{0}: {1}", 2, container[2].Name); Console.WriteLine("{0}: {1}", 3, container[3].Name); container.Sort(delegate(SPDisplayObject o1, SPDisplayObject o2) { return o1.Name.CompareTo(o2.Name); }); Console.WriteLine("AFTER:"); Console.WriteLine("{0}: {1}", 0, container[0].Name); Console.WriteLine("{0}: {1}", 1, container[1].Name); Console.WriteLine("{0}: {1}", 2, container[2].Name); Console.WriteLine("{0}: {1}", 3, container[3].Name); Assert.True(container[0] == obj1); Assert.True(container[1] == obj3); Assert.True(container[2] == obj4); Assert.True(container[3] == obj2); #endregion }
public void MoveAndRemove() { #region ... SPDisplayObjectContainer container = new SPStage(); SPDisplayObject obj1 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj2 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj3 = new SPQuad(32.0f, 32.0f); SPDisplayObject obj4 = new SPQuad(32.0f, 32.0f); container.Add(obj1); container.Add(obj2); container.Add(obj3); container.Add(obj4); Assert.True(container.Count == 4); Assert.True(container.IndexOf(obj4) == 3); container.Move(1, obj4); Assert.True(container.Count == 4); Assert.True(container.IndexOf(obj4) == 1); Assert.True(container.IndexOf(obj2) == 2); Assert.True(container.Remove(obj3)); Assert.False(container.Remove(obj3)); Assert.True(container.Count == 3); Assert.False(container.Contains(obj3)); container.RemoveAt(1); Assert.True(container.Count == 2); Assert.False(container.Contains(obj4)); container.Clear(); Assert.True(container.Count == 0); #endregion }
public void Insert() { #region ... SPDisplayObject child1 = new SPQuad(32.0f, 32.0f); SPDisplayObject child2 = new SPQuad(32.0f, 32.0f); SPDisplayObject child3 = new SPQuad(32.0f, 32.0f); SPDisplayObjectContainer container = new SPStage(); container.Add(child1); container.Add(child3); container.Insert(1, child2); Assert.True(container.Count == 3); Assert.True(container.IndexOf(child1) == 0); Assert.True(container.IndexOf(child2) == 1); Assert.True(container.IndexOf(child3) == 2); #endregion }
public void Stage() { #region ... SPStage root = new SPStage(); SPStage parent = new SPStage(); SPDisplayObject obj = new SPQuad(32.0f, 32.0f); parent.Add(obj); root.Add(parent); Assert.True(obj.Stage == root); #endregion }
public void TransformationMatrixToSpace() { #region ... SPStage stage = new SPStage(); SPDisplayObject obj = new SPQuad(); stage.Add(obj); SPMatrix m = obj.TransformationMatrixToSpace(stage); Assert.NotNull(m); #endregion }
public void RemoveFromParent() { #region ... SPStage parent = new SPStage(); SPDisplayObject child = new SPQuad(); parent.Add(child); Assert.NotNull(child.Parent); child.RemoveFromParent(); Assert.Null(child.Parent); #endregion }
public void Parent() { #region ... SPStage parent = new SPStage(); SPDisplayObject obj = new SPQuad(32.0f, 32.0f); Assert.Null(obj.Parent); parent.Add(obj); Assert.True(obj.Parent == parent); #endregion }
public void Name() { #region ... SPStage parent = new SPStage(); SPDisplayObject obj = new SPQuad(32.0f, 32.0f); Assert.Null(obj.Name); obj.Name = "TestObject"; Assert.True(obj.Name == "TestObject"); parent.Add(obj); Assert.True(parent["TestObject"] == obj); #endregion }
public void LocalToGlobal() { #region ... SPStage stage = new SPStage(); SPDisplayObject obj = new SPQuad(); SPPoint p1 = new SPPoint(5.0f, 5.0f); stage.Add(obj); SPPoint p2 = obj.LocalToGlobal(p1); Assert.NotNull(p2); #endregion }
public void HitTestPoint() { #region ... SPStage stage = new SPStage(); SPDisplayObject obj1 = new SPQuad(); SPPoint p1 = new SPPoint(5.0f, 5.0f); stage.Add(obj1); SPDisplayObject obj2 = stage.HitTest(p1, true); Assert.NotNull(obj2); #endregion }