private void AddSpawnGroupCounter(int inCountdown, int inAlertPreroll, Vector3 inInitPos, SpawnerWrapper.ESpawnObjectType inObjType) { this.m_spawnGroupCounterContainer = this.GetSpawnGroupTextContainer(); if (this.m_spawnGroupCounterContainer != null) { int element = this.m_spawnGroupCounterContainer.GetElement(); if (element >= 0) { SpawnGroupCounter counter; counter = new SpawnGroupCounter { CountdownTime = inCountdown, timer = counter.CountdownTime, AlertTime = counter.timer - inAlertPreroll, bAlertPreroll = inAlertPreroll > 0, bDidAlert = false }; RectTransform mapPointerRectTransform = null; GameObject p = this.m_spawnGroupCounterContainer.GetElement(element); if (p != null) { mapPointerRectTransform = p.transform as RectTransform; counter.TextObj = p; counter.timerText = Utility.FindChild(p, "TimerText").GetComponent <Text>(); } if (mapPointerRectTransform != null) { mapPointerRectTransform.SetAsFirstSibling(); } SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if ((curLvelContext != null) && curLvelContext.IsMobaMode()) { this.UpdateUIMap(mapPointerRectTransform, inInitPos, (float)curLvelContext.m_mapWidth, (float)curLvelContext.m_mapHeight); } this.m_spawnGroupCounter.Add(counter); } } }
public void Init(GameObject obj) { this.m_Obj = obj; SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if ((curLvelContext.IsMobaMode() || curLvelContext.IsGameTypeGuide()) || (curLvelContext.IsGameTypeBurning() || curLvelContext.IsGameTypeArena())) { this.Hide(); } else { this.Show(); this.bPanelOpen = false; this.taskPanel = this.m_Obj.transform.Find("TaskPanel").gameObject; this.arrowIcon = this.m_Obj.transform.Find("Image").gameObject; this.taskPanel.CustomSetActive(false); this.PanelIcon = this.m_Obj.transform.Find("icon").GetComponent <Image>(); this.initEvent(); UT.If_Null_Error <GameObject>(this.m_Obj); UT.If_Null_Error <GameObject>(this.taskPanel); UT.If_Null_Error <Image>(this.PanelIcon); } }
private void AddCharmIcon(CTailsman inCharm) { if ((inCharm != null) && !this.m_mapPointer.ContainsKey(inCharm)) { this.m_mapPointerContainer = this.GetMapPointerContainer(); if (this.m_mapPointerContainer != null) { int element = this.m_mapPointerContainer.GetElement(); if (element >= 0) { RectTransform mapPointerRectTransform = null; GameObject obj2 = this.m_mapPointerContainer.GetElement(element); if (obj2 != null) { mapPointerRectTransform = obj2.transform as RectTransform; obj2.GetComponent <Image>().SetSprite(string.Format("{0}{1}", "UGUI/Sprite/Battle/", "Img_Map_Base_Green"), Singleton <CBattleSystem> .instance.FormScript, true, false, false); } if (mapPointerRectTransform != null) { mapPointerRectTransform.SetAsFirstSibling(); } Vector3 zero = Vector3.zero; if (inCharm.Presentation != null) { zero = inCharm.Presentation.transform.position; } SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if ((curLvelContext != null) && curLvelContext.IsMobaMode()) { this.UpdateUIMap(mapPointerRectTransform, zero, (float)curLvelContext.m_mapWidth, (float)curLvelContext.m_mapHeight); } this.m_mapPointer.Add(inCharm, obj2); } } } }
public void OpenForm(CBattleSystem.FormType formType) { if (formType == CBattleSystem.FormType.Fight) { this._battle3DTouch = new InBattle3DTouch(); this._battle3DTouch.Init(); this._battleForm = new FightForm(); } else if (formType == CBattleSystem.FormType.Watch) { this._battleForm = new WatchForm(); } if (this._battleForm == null || !this._battleForm.OpenForm()) { this._battleForm = null; return; } Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer(); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); this.m_battleEquipSystem.Initialize(this.FightFormScript, hostPlayer.Captain, curLvelContext.IsMobaMode(), curLvelContext.m_isBattleEquipLimit); this._miniMapSys = new MinimapSys(); this._miniMapSys.Init(this.FormScript, curLvelContext); this._killNotify = new KillNotify(); this._killNotify.Init(); this._killNotify.Hide(); this.m_towerHitMgr = new TowerHitMgr(); this.m_towerHitMgr.Init(); if (curLvelContext.IsMobaMode()) { this._battleStatView = new BattleStatView(); this._battleStatView.Init(); } this.pauseControl = new PauseControl(this.FormScript); this.RegisterEvents(); }
private void AddSpawnGroupCounter(int inCountdown, int inAlertPreroll, Vector3 inInitPos, SpawnerWrapper.ESpawnObjectType inObjType) { this.m_spawnGroupCounterContainer = this.GetSpawnGroupTextContainer(); if (this.m_spawnGroupCounterContainer != null) { int element = this.m_spawnGroupCounterContainer.GetElement(); if (element >= 0) { MinimapView.SpawnGroupCounter spawnGroupCounter = new MinimapView.SpawnGroupCounter(); spawnGroupCounter.CountdownTime = inCountdown; spawnGroupCounter.timer = spawnGroupCounter.CountdownTime; spawnGroupCounter.AlertTime = spawnGroupCounter.timer - inAlertPreroll; spawnGroupCounter.bAlertPreroll = (inAlertPreroll > 0); spawnGroupCounter.bDidAlert = false; RectTransform rectTransform = null; GameObject element2 = this.m_spawnGroupCounterContainer.GetElement(element); if (element2 != null) { rectTransform = (element2.transform as RectTransform); spawnGroupCounter.TextObj = element2; spawnGroupCounter.timerText = Utility.FindChild(element2, "TimerText").GetComponent <Text>(); } if (rectTransform != null) { rectTransform.SetAsFirstSibling(); } SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && curLvelContext.IsMobaMode()) { this.UpdateUIMap(rectTransform, inInitPos, (float)curLvelContext.m_mapWidth, (float)curLvelContext.m_mapHeight); } this.m_spawnGroupCounter.Add(spawnGroupCounter); } } }
public void InitReplayKit(Transform container, bool autoRecord = false, bool autoPreview = false) { if (container == null) { return; } if (!this.Cap) { container.gameObject.CustomSetActive(false); return; } if (!GameSettings.EnableReplayKit) { container.gameObject.CustomSetActive(false); return; } CReplayKitSys.StorageStatus storageStatus = this.CheckStorage(false); CReplayKitSys.StorageStatus storageStatus2 = storageStatus; if (storageStatus2 == CReplayKitSys.StorageStatus.Disable) { container.gameObject.CustomSetActive(false); CUIEvent cUIEvent = new CUIEvent(); cUIEvent.m_eventID = enUIEventID.ReplayKit_Pause_Recording; cUIEvent.m_eventParams.tag2 = 1; Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(cUIEvent); return; } if (Singleton <BattleLogic> .GetInstance().isRuning) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && (curLvelContext.IsGameTypeGuide() || !curLvelContext.IsMobaMode())) { container.gameObject.CustomSetActive(false); CUIEvent cUIEvent2 = new CUIEvent(); cUIEvent2.m_eventID = enUIEventID.ReplayKit_Pause_Recording; cUIEvent2.m_eventParams.tag2 = 1; Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(cUIEvent2); return; } } else if (Singleton <CHeroSelectBaseSystem> .get_instance().m_isInHeroSelectState&& (Singleton <CHeroSelectBaseSystem> .GetInstance().IsSpecTraingMode() || !Singleton <CHeroSelectBaseSystem> .GetInstance().IsMobaMode())) { container.gameObject.CustomSetActive(false); CUIEvent cUIEvent3 = new CUIEvent(); cUIEvent3.m_eventID = enUIEventID.ReplayKit_Pause_Recording; cUIEvent3.m_eventParams.tag2 = 1; Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(cUIEvent3); return; } Transform transform = container.transform.Find("Recording"); Transform transform2 = container.transform.Find("Paused"); Transform transform3 = container.transform.Find("Transition"); if (transform == null || transform2 == null) { container.gameObject.CustomSetActive(false); return; } CUIEventScript component = transform.GetComponent <CUIEventScript>(); CUIEventScript component2 = transform2.GetComponent <CUIEventScript>(); if (component != null) { component.m_onClickEventID = enUIEventID.ReplayKit_Pause_Recording; if (autoPreview) { component.m_onClickEventParams.tag = 1; } } if (component2 != null) { component2.m_onClickEventID = enUIEventID.ReplayKit_Start_Recording; } if (autoRecord) { if (GameSettings.EnableReplayKitAutoMode) { transform.gameObject.CustomSetActive(true); transform2.gameObject.CustomSetActive(false); transform3.gameObject.CustomSetActive(false); Singleton <CUIEventManager> .GetInstance().DispatchUIEvent(enUIEventID.ReplayKit_Start_Recording); } else if (this.IsRecording()) { transform.gameObject.CustomSetActive(true); transform2.gameObject.CustomSetActive(false); transform3.gameObject.CustomSetActive(false); } else { transform.gameObject.CustomSetActive(false); transform2.gameObject.CustomSetActive(true); transform3.gameObject.CustomSetActive(false); } } else if (this.IsRecording()) { transform.gameObject.CustomSetActive(true); transform2.gameObject.CustomSetActive(false); transform3.gameObject.CustomSetActive(false); } else { transform.gameObject.CustomSetActive(false); transform2.gameObject.CustomSetActive(true); transform3.gameObject.CustomSetActive(false); } }
public void Init(CUIFormScript formObj, SLevelContext levelContext) { if (formObj != null) { this._ownerForm = formObj; this.mmRoot = Utility.FindChild(formObj.gameObject, "MapPanel/Mini"); this.bmRoot = Utility.FindChild(formObj.gameObject, "MapPanel/Big"); if ((this.mmRoot != null) && (this.bmRoot != null)) { if (!levelContext.IsMobaMode()) { this.mmRoot.SetActive(false); this.bmRoot.SetActive(false); } else if (levelContext != null) { this.regEvent(); this.mmpcAlies = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Alies"); this.mmpcHero = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Hero"); this.mmpcEnemy = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Enemy"); this.mmpcOrgan = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Organ"); this.mmpcSignal = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Signal"); this.mmpcDragon = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Dragon"); this.mmpcEffect = Utility.FindChild(this.mmRoot, "BigMapEffectRoot"); this.mmpcEye = Utility.FindChild(this.mmRoot, "Container_MiniMapPointer_Eye"); this.bmpcAlies = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Alies"); this.bmpcHero = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Hero"); this.bmpcEnemy = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Enemy"); this.bmpcOrgan = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Organ"); this.bmpcSignal = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Signal"); this.bmpcDragon = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Dragon"); this.mmpcEffect = Utility.FindChild(this.bmRoot, "BigMapEffectRoot"); this.bmpcEye = Utility.FindChild(this.bmRoot, "Container_BigMapPointer_Eye"); this.mmRoot.CustomSetActive(true); this.bmRoot.CustomSetActive(true); RectTransform transform = null; if (levelContext.IsMobaMode()) { float num; this.Switch(EMapType.Mini); transform = this.initMap(this.bmRoot, levelContext, false, out num); transform.anchoredPosition = new Vector2(transform.rect.width * 0.5f, -transform.rect.height * 0.5f); transform = this.initMap(this.mmRoot, levelContext, true, out num); if (levelContext.m_pvpPlayerNum == 6) { transform.anchoredPosition = new Vector2(transform.anchoredPosition.x + ((transform.rect.width * 0.5f) - (num * 0.5f)), transform.anchoredPosition.y); GameObject obj2 = Utility.FindChild(this._ownerForm.gameObject, "MapPanel/DragonInfo"); GameObject obj3 = Utility.FindChild(this._ownerForm.gameObject, "MapPanel/Button_Signal_1"); if (obj2 != null) { RectTransform transform2 = obj2.gameObject.transform as RectTransform; transform2.anchoredPosition = new Vector2(transform.anchoredPosition.x, transform2.anchoredPosition.y); } if (obj3 != null) { RectTransform transform3 = obj3.gameObject.transform as RectTransform; transform3.anchoredPosition = new Vector2((transform.rect.width - (transform3.rect.width * 0.5f)) + 43f, transform3.anchoredPosition.y); } } } else { this.Switch(EMapType.None); } this.curMapType = EMapType.Mini; bool flag = false; bool flag2 = false; if (levelContext.m_pveLevelType == RES_LEVEL_TYPE.RES_LEVEL_TYPE_GUIDE) { switch (levelContext.m_mapID) { case 2: flag = true; flag2 = false; break; case 3: case 6: case 7: flag = true; flag2 = true; break; } } else if ((levelContext.m_pvpPlayerNum == 6) || (levelContext.m_pvpPlayerNum == 10)) { flag = true; flag2 = levelContext.m_pvpPlayerNum == 10; } if (flag && (this.mmpcDragon != null)) { this.m_dragonIcon = new DragonIcon(); this.m_dragonIcon.Init(this.mmpcDragon, this.bmpcDragon, flag2); } GameObject gameObject = this.mmRoot.transform.Find("CameraFrame").gameObject; if (gameObject != null) { this.m_miniMapCameraFrame = new MiniMapCameraFrame(gameObject, transform.sizeDelta.x, transform.sizeDelta.y); this.m_miniMapCameraFrame.SetFrameSize((CameraHeightType)GameSettings.CameraHeight); } } } } }
internal DynamicAttributeInfo ConsiderMonsterDynamicInfo(ResMonsterCfgInfo monsterCfg) { int num = 0; DynamicAttributeInfo result = null; if (monsterCfg.iDynamicInfoType == 1) { SLevelContext curLvelContext = Singleton <BattleLogic> .get_instance().GetCurLvelContext(); if (curLvelContext != null && !curLvelContext.IsMobaMode()) { ResLevelCfgInfo dataByKey = GameDataMgr.levelDatabin.GetDataByKey((long)curLvelContext.m_mapID); if (dataByKey == null) { base.ErrorMissingLevelConfig((uint)curLvelContext.m_mapID); return(null); } if (curLvelContext.m_pveLevelType == null) { num = (int)dataByKey.dwAIPlayerLevel; } } } if (num <= 0) { return(null); } ResMonsterOrganLevelDynamicInfo dataByKey2 = GameDataMgr.monsterOrganLvDynamicInfobin.GetDataByKey((long)num); if (dataByKey2 == null) { return(null); } switch (monsterCfg.bSoldierType) { case 1: result = dataByKey2.stMelee; break; case 2: result = dataByKey2.stRemote; break; case 3: result = dataByKey2.stSuper; break; case 4: result = dataByKey2.stAnYingDaJiang; break; case 5: result = dataByKey2.stHeiAnXianFeng; break; case 6: result = dataByKey2.stBaoZouJiangShi; break; case 7: case 8: result = dataByKey2.stBaoJun; break; } return(result); }
private void DoCheatAction(CTrainingHelper.ECheatAct inAct, CTrainingHelper.EActTarget inTar, int inParam) { Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer(); COM_PLAYERCAMP playerCamp = hostPlayer.PlayerCamp; COM_PLAYERCAMP cOM_PLAYERCAMP = (playerCamp == COM_PLAYERCAMP.COM_PLAYERCAMP_1) ? COM_PLAYERCAMP.COM_PLAYERCAMP_2 : COM_PLAYERCAMP.COM_PLAYERCAMP_1; COM_PLAYERCAMP inCamp = (inTar == CTrainingHelper.EActTarget.Hostile) ? cOM_PLAYERCAMP : playerCamp; switch (inAct) { case CTrainingHelper.ECheatAct.LevelUp: CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.LevelUp)); break; case CTrainingHelper.ECheatAct.SetLevel: CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ResetSkillLevel)); CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.SetLevel)); break; case CTrainingHelper.ECheatAct.FullHp: CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.FullHp)); break; case CTrainingHelper.ECheatAct.FullEp: CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.FullEp)); break; case CTrainingHelper.ECheatAct.ToggleInvincible: { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); bool arg_F7_0 = curLvelContext != null && curLvelContext.IsMobaMode(); Player hostPlayer2 = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (hostPlayer2 != null && hostPlayer2.Captain && hostPlayer2.Captain.handle.ActorControl is HeroWrapper) { HeroWrapper heroWrapper = (HeroWrapper)hostPlayer2.Captain.handle.ActorControl; heroWrapper.bGodMode = !heroWrapper.bGodMode; } this.m_invincibleToggleFlag = !this.m_invincibleToggleFlag; this.RefreshBtnToggleInvincible(); break; } case CTrainingHelper.ECheatAct.ToggleAi: CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ToggleAi)); this.m_aiToggleFlag = !this.m_aiToggleFlag; this.RefreshBtnToggleAi(); break; case CTrainingHelper.ECheatAct.ToggleSoldier: Singleton <BattleLogic> .GetInstance().mapLogic.EnableSoldierRegion(this.m_soldierToggleFlag); this.m_soldierToggleFlag = !this.m_soldierToggleFlag; this.RefreshBtnToggleSoldier(); break; case CTrainingHelper.ECheatAct.ResetSoldier: { Singleton <BattleLogic> .instance.mapLogic.ResetSoldierRegion(); Singleton <BattleLogic> .instance.dynamicProperty.ResetTimer(); Singleton <GameObjMgr> .GetInstance().KillSoldiers(); CTrainingHelper.OrganVisiter(COM_PLAYERCAMP.COM_PLAYERCAMP_1, inParam, new Action <ActorRoot, int>(CTrainingHelper.ReviveTower)); CTrainingHelper.OrganVisiter(COM_PLAYERCAMP.COM_PLAYERCAMP_2, inParam, new Action <ActorRoot, int>(CTrainingHelper.ReviveTower)); AttackOrder attackOrder = Singleton <BattleLogic> .instance.attackOrder; if (attackOrder != null) { attackOrder.FightOver(); attackOrder.FightStart(); } break; } case CTrainingHelper.ECheatAct.AddGold: { SLevelContext curLvelContext2 = Singleton <BattleLogic> .instance.GetCurLvelContext(); bool arg_268_0 = curLvelContext2 != null && curLvelContext2.IsMobaMode(); Player hostPlayer3 = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (hostPlayer3 != null && hostPlayer3.Captain) { if (hostPlayer3.Captain.handle.TheActorMeta.ActorType == ActorTypeDef.Actor_Type_Call) { CallActorWrapper callActorWrapper = hostPlayer3.Captain.handle.ActorControl as CallActorWrapper; if (callActorWrapper != null && callActorWrapper.hostActor) { callActorWrapper.hostActor.handle.ValueComponent.ChangeGoldCoinInBattle(1000, true, true, default(Vector3), false, default(PoolObjHandle <ActorRoot>)); } } else if (hostPlayer3.Captain.handle.ValueComponent != null) { hostPlayer3.Captain.handle.ValueComponent.ChangeGoldCoinInBattle(1000, true, true, default(Vector3), false, default(PoolObjHandle <ActorRoot>)); } } break; } case CTrainingHelper.ECheatAct.ToggleZeroCd: CTrainingHelper.HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ToggleZeroCd)); this.m_cdToggleFlag = !this.m_cdToggleFlag; this.RefreshBtnToggleCd(); break; } }
private void DoCheatAction(ECheatAct inAct, EActTarget inTar, int inParam) { COM_PLAYERCAMP playerCamp = Singleton <GamePlayerCenter> .instance.GetHostPlayer().PlayerCamp; COM_PLAYERCAMP com_playercamp2 = (playerCamp != COM_PLAYERCAMP.COM_PLAYERCAMP_1) ? COM_PLAYERCAMP.COM_PLAYERCAMP_1 : COM_PLAYERCAMP.COM_PLAYERCAMP_2; COM_PLAYERCAMP inCamp = (inTar != EActTarget.Hostile) ? playerCamp : com_playercamp2; switch (inAct) { case ECheatAct.LevelUp: HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.LevelUp)); break; case ECheatAct.SetLevel: HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ResetSkillLevel)); HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.SetLevel)); break; case ECheatAct.FullHp: HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.FullHp)); break; case ECheatAct.FullEp: HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.FullEp)); break; case ECheatAct.ToggleInvincible: { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); bool flag = (curLvelContext != null) && curLvelContext.IsMobaMode(); Player hostPlayer = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (((hostPlayer != null) && (hostPlayer.Captain != 0)) && (hostPlayer.Captain.handle.ActorControl is HeroWrapper)) { HeroWrapper actorControl = (HeroWrapper)hostPlayer.Captain.handle.ActorControl; actorControl.bGodMode = !actorControl.bGodMode; } this.m_invincibleToggleFlag = !this.m_invincibleToggleFlag; this.RefreshBtnToggleInvincible(); break; } case ECheatAct.ToggleAi: HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ToggleAi)); this.m_aiToggleFlag = !this.m_aiToggleFlag; this.RefreshBtnToggleAi(); break; case ECheatAct.ToggleSoldier: Singleton <BattleLogic> .GetInstance().mapLogic.EnableSoldierRegion(this.m_soldierToggleFlag); this.m_soldierToggleFlag = !this.m_soldierToggleFlag; this.RefreshBtnToggleSoldier(); break; case ECheatAct.ResetSoldier: Singleton <BattleLogic> .instance.mapLogic.ResetSoldierRegion(); Singleton <BattleLogic> .instance.dynamicProperty.ResetTimer(); Singleton <GameObjMgr> .GetInstance().KillSoldiers(); OrganVisiter(COM_PLAYERCAMP.COM_PLAYERCAMP_1, inParam, new Action <ActorRoot, int>(CTrainingHelper.ReviveTower)); OrganVisiter(COM_PLAYERCAMP.COM_PLAYERCAMP_2, inParam, new Action <ActorRoot, int>(CTrainingHelper.ReviveTower)); break; case ECheatAct.AddGold: { SLevelContext context2 = Singleton <BattleLogic> .instance.GetCurLvelContext(); bool flag2 = (context2 != null) && context2.IsMobaMode(); Player player3 = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (((player3 != null) && (player3.Captain != 0)) && (player3.Captain.handle.ValueComponent != null)) { player3.Captain.handle.ValueComponent.ChangeGoldCoinInBattle(0x3e8, true, true, new Vector3(), false); } break; } case ECheatAct.ToggleZeroCd: HeroVisiter(inCamp, inParam, new Action <ActorRoot, int>(CTrainingHelper.ToggleZeroCd)); this.m_cdToggleFlag = !this.m_cdToggleFlag; this.RefreshBtnToggleCd(); break; } }