private void InitBuffItem(CUIFormScript formScript, SLevelContext curLevelContext) { this.m_iLevelID = curLevelContext.m_mapID; this.m_CurDifficulType = curLevelContext.m_levelDifficulty; for (int i = 0; i < 3; i++) { string name = "buffInfoPanel/buffItem" + i; GameObject gameObject = this.m_form.transform.Find(name).gameObject; this.UpdateBuffItemChooseStat(i, i == (int)this.m_iSelectedBuffItem); uint num = curLevelContext.m_reviveInfo[curLevelContext.m_levelDifficulty].ReviveBuff[i]; this.m_WishBuffId[i] = num; ResSkillCombineCfgInfo dataByKey = GameDataMgr.skillCombineDatabin.GetDataByKey(num); if (dataByKey != null) { if (dataByKey.szIconPath.get_Chars(0) != '\0') { Image component = gameObject.transform.Find("imageIcon").GetComponent <Image>(); string prefebPath = string.Format("{0}{1}", CUIUtility.s_Sprite_Dynamic_Skill_Dir, Utility.UTF8Convert(dataByKey.szIconPath)); GameObject spritePrefeb = CUIUtility.GetSpritePrefeb(prefebPath, true, true); component.SetSprite(spritePrefeb, false); } Text component2 = gameObject.transform.Find("buffNameText").GetComponent <Text>(); component2.text = StringHelper.UTF8BytesToString(ref dataByKey.szSkillCombineDesc); } } }
public void Init() { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if (curLvelContext != null && curLvelContext.IsMobaMode()) { this.m_bIsMobaMode = true; this.m_hostActor = Singleton <GamePlayerCenter> .instance.GetHostPlayer().Captain; for (int i = 0; i < 4; i++) { this.m_Skill_HurtType_Name[i] = Singleton <CTextManager> .instance.GetText("Skill_Common_Effect_Type_" + (i + 1)); } this.m_strHeroPassiveSkillName = Singleton <CTextManager> .instance.GetText("HeroDeadInfo_PassiveSkill_Name"); this.m_strHeroEquipSkillName = Singleton <CTextManager> .instance.GetText("HeroDeadInfo_EquipSkill_Name"); this.m_strAtkSkill0Name = Singleton <CTextManager> .instance.GetText("HeroDeadInfo_Skill0_Name"); Singleton <GameEventSys> .instance.AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_ActorRevive, new RefAction <DefaultGameEventParam>(this.OnActorRevive)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Battle_DeadInfo_Click, new CUIEventManager.OnUIEventHandler(this.OnDeadInfoFormOpen)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Battle_DeadInfoForm_Close_Click, new CUIEventManager.OnUIEventHandler(this.OnDeadInfoFormClose)); } }
public static SLevelContext CreatePvpLevelContext(byte mapType, uint mapID, COM_GAME_TYPE GameType, int difficult) { SLevelContext sLevelContext = new SLevelContext(); sLevelContext.SetGameType(GameType); sLevelContext.m_mapType = (int)mapType; sLevelContext.m_levelDifficulty = difficult; sLevelContext.m_horizonEnableMethod = Horizon.EnableMethod.EnableAll; ResDT_LevelCommonInfo pvpMapCommonInfo = CLevelCfgLogicManager.GetPvpMapCommonInfo(mapType, mapID); sLevelContext.InitPvpData(pvpMapCommonInfo, mapID); if (mapType != 1) { if (mapType != 3) { if (mapType == 4) { ResEntertainmentLevelInfo dataByKey = GameDataMgr.entertainLevelDatabin.GetDataByKey(mapID); sLevelContext.m_entertainmentSubMapType = (int)dataByKey.bEntertainmentSubType; } else if (mapType == 5) { ResRewardMatchLevelInfo dataByKey2 = GameDataMgr.uinionBattleLevelDatabin.GetDataByKey(mapID); sLevelContext.m_SecondName = dataByKey2.szMatchName; } else if (mapType == 2) { } } } return(sLevelContext); }
public void Init(GameObject obj) { this.IsPlaying = false; Singleton <EventRouter> .instance.AddEventHandler <KillDetailInfo>(EventID.AchievementRecorderEvent, new Action <KillDetailInfo>(this.OnAchievementEvent)); this.node = obj; this.animatorScript = Utility.GetComponetInChild <CUIAnimatorScript>(this.node, "KillNotify_Sub"); this.KillerImg = Utility.GetComponetInChild <Image>(this.node, "KillNotify_Sub/KillerHead/KillerImg"); this.VictimImg = Utility.GetComponetInChild <Image>(this.node, "KillNotify_Sub/VictimHead/VictimImg"); this.killerHead = Utility.FindChild(this.node, "KillNotify_Sub/KillerHead"); this.VictimHead = Utility.FindChild(this.node, "KillNotify_Sub/VictimHead"); this.Hide(); this.hideTimer = Singleton <CTimerManager> .GetInstance().AddTimer(HideTime, -1, new CTimer.OnTimeUpHandler(this.OnPlayEnd)); Singleton <CTimerManager> .GetInstance().PauseTimer(this.hideTimer); this.play_delta_timer = Singleton <CTimerManager> .GetInstance().AddTimer(s_play_deltaTime, -1, new CTimer.OnTimeUpHandler(this.On_Play_DeltaEnd)); Singleton <CTimerManager> .GetInstance().PauseTimer(this.play_delta_timer); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if ((curLvelContext != null) && (curLvelContext.iLevelID == 0x4e29)) { this.sub_sys = new FireHoleKillNotify(); } }
private void OnBattleScoreChange(ref SCampScoreUpdateParam param) { if (this._root == null) { this.Clear(); } else if (param.HeadPoints >= 0) { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if (param.CampType == COM_PLAYERCAMP.COM_PLAYERCAMP_1) { if (curLvelContext.m_headPtsUpperLimit > 0) { this._campScoreText_1.text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ScoreBoard_FireHole_1"), param.HeadPoints, curLvelContext.m_headPtsUpperLimit); } else { this._campScoreText_1.text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ScoreBoard_Normal_1"), param.HeadPoints); } } else if (param.CampType == COM_PLAYERCAMP.COM_PLAYERCAMP_2) { if (curLvelContext.m_headPtsUpperLimit > 0) { this._campScoreText_2.text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ScoreBoard_FireHole_2"), param.HeadPoints, curLvelContext.m_headPtsUpperLimit); } else { this._campScoreText_2.text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ScoreBoard_Normal_2"), param.HeadPoints); } } } }
private void OnHostPlayerHPChange() { int currentUTCTime = CRoleInfo.GetCurrentUTCTime(); if (currentUTCTime - this.lastChangeTime < 2) { return; } this.lastChangeTime = currentUTCTime; Player hostPlayer = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer(); if (hostPlayer == null || !hostPlayer.Captain || hostPlayer.Captain.get_handle().ActorControl == null || hostPlayer.Captain.get_handle().ValueComponent == null) { return; } int roundInt = (hostPlayer.Captain.get_handle().ValueComponent.GetHpRate() * 100L).get_roundInt(); if (this.lastRate < roundInt) { this.lastRate = roundInt; return; } this.lastRate = roundInt; if (roundInt < 40) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && curLvelContext.IsMobaModeWithOutGuide()) { this.CheckTriggerTime(NewbieGuideTriggerTimeType.onHostPlayerLowHp, new uint[0]); } } }
public static void OnSelfLoadProcess(float progress) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null) { if (curLvelContext.IsMobaModeWithOutGuide()) { Player hostPlayer = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (hostPlayer != null) { GameObject memberItem = GetMemberItem(hostPlayer.PlayerId); if (memberItem != null) { Transform transform = memberItem.transform.Find("Txt_LoadingPct"); if (transform != null) { transform.GetComponent <Text>().text = string.Format("{0}%", Convert.ToUInt16((float)(progress * 100f))); } } } if (curLvelContext.m_isWarmBattle) { CFakePvPHelper.FakeLoadProcess(progress); } } else if (_singlePlayerLoading != null) { _singlePlayerLoading.m_formWidgets[2].GetComponent <Text>().text = string.Format("{0}%", (int)(Mathf.Clamp(progress, 0f, 1f) * 100f)); _singlePlayerLoading.m_formWidgets[3].GetComponent <Image>().CustomFillAmount(Mathf.Clamp(progress, 0f, 1f)); } } }
public static void UpdateMain() { BattleLogic instance = Singleton <BattleLogic> .instance; if (!FogOfWar.enable || !instance.isFighting) { return; } SLevelContext curLvelContext = instance.GetCurLvelContext(); if (curLvelContext == null || curLvelContext.m_horizonEnableMethod != Horizon.EnableMethod.EnableAll) { return; } GameFowManager instance2 = Singleton <GameFowManager> .instance; if (Singleton <FrameSynchr> .instance.CurFrameNum % instance2.GPUInterpolateFrameInterval == 0u) { FogOfWar.CopyBitmap(); FogOfWar.CommitToMaterials(); } GameFowCollector collector = instance2.m_collector; collector.UpdateFowVisibility(false); collector.CollectExplorer(false); instance2.UpdateComputing(); }
public PauseControl(CUIFormScript rootForm) { GameObject gameObject = Utility.FindChild(rootForm.gameObject, "PauseResume"); gameObject.CustomSetActive(false); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); this.MaxAllowTimes = ((!curLvelContext.IsGameTypePvpRoom()) ? 0 : ((!Singleton <WatchController> .GetInstance().IsLiveCast) ? curLvelContext.m_pauseTimes : 255)); if (this.MaxAllowTimes == 0) { this._root = null; return; } this.CurPauseTimes = ((Singleton <LobbyLogic> .GetInstance().reconnGameInfo == null) ? 0 : Singleton <LobbyLogic> .GetInstance().reconnGameInfo.bPauseNum); this._root = gameObject; if (this._root) { this._pauseNode = Utility.FindChild(this._root, "PauseNode"); this._resumeNode = Utility.FindChild(this._root, "ResumeNode"); this._passedTimeTxt = Utility.GetComponetInChild <Text>(this._pauseNode, "PassedTime"); this._pauseCampTxt = Utility.GetComponetInChild <Text>(this._pauseNode, "PauseCamp"); this._resumeButton = Utility.GetComponetInChild <Button>(this._pauseNode, "ResumeButton"); this._resumeTimerTxt = Utility.GetComponetInChild <Text>(this._pauseNode, "ResumeButton/Text"); this._remainNode = Utility.FindChild(this._pauseNode, "RemainTimes"); this._remainTimesTxt = Utility.GetComponetInChild <Text>(this._remainNode, "Times"); this._root.CustomSetActive(false); } this._pauseTimer = 0; Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Battle_ResumeMultiGame, new CUIEventManager.OnUIEventHandler(this.OnResumeMultiGame)); }
public void ExecPauseCommand(byte pauseCommand, byte pauseByCamp, byte[] campPauseTimes) { bool flag = pauseCommand == 1; if (Singleton <WatchController> .GetInstance().IsWatching) { Singleton <WatchController> .GetInstance().IsRunning = !flag; } else { Singleton <FrameSynchr> .GetInstance().SetSynchrRunning(!flag); Singleton <FrameSynchr> .GetInstance().ResetStartTime(); } if (this._root) { this._root.CustomSetActive(flag); if (flag) { Singleton <CBattleSystem> .GetInstance().ClosePopupForms(); this._pauseNode.CustomSetActive(true); this._resumeNode.CustomSetActive(false); COM_PLAYERCAMP cOM_PLAYERCAMP = Singleton <WatchController> .GetInstance().IsWatching ? COM_PLAYERCAMP.COM_PLAYERCAMP_MID : Singleton <GamePlayerCenter> .GetInstance().hostPlayerCamp; this._pauseCampTxt.set_text(Singleton <CTextManager> .GetInstance().GetText(string.Format("PauseTips_{0}Look{1}", (int)cOM_PLAYERCAMP, (int)pauseByCamp))); this._passedSecond = 0; if ((COM_PLAYERCAMP)pauseByCamp == cOM_PLAYERCAMP) { this._waitResumeSecond = 0; } else { ResGlobalInfo dataByKey = GameDataMgr.globalInfoDatabin.GetDataByKey(242u); this._waitResumeSecond = (int)((dataByKey != null) ? dataByKey.dwConfValue : 60u); } this.ValidateTimerState(); if (cOM_PLAYERCAMP != COM_PLAYERCAMP.COM_PLAYERCAMP_MID) { this._remainNode.CustomSetActive(true); SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); int num = curLvelContext.m_pvpPlayerNum / 2 * (int)this.MaxAllowTimes; this._remainTimesTxt.set_text((num - (int)campPauseTimes[(int)cOM_PLAYERCAMP]).ToString()); } else { this._remainNode.CustomSetActive(false); } if (this._pauseTimer == 0) { this._pauseTimer = Singleton <CTimerManager> .GetInstance().AddTimer(1000, -1, new CTimer.OnTimeUpHandler(this.OnPauseTimer), false); } } else { Singleton <CTimerManager> .GetInstance().RemoveTimerSafely(ref this._pauseTimer); } } }
private void UpdateMVPHonor() { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if (curLvelContext == null || !curLvelContext.m_isShowHonor) { return; } if (Singleton <BattleLogic> .GetInstance().battleStat.m_playerKDAStat == null) { return; } uint lastBestPlayer = Singleton <BattleStatistic> .GetInstance().GetLastBestPlayer(); uint bestPlayer = Singleton <BattleStatistic> .GetInstance().GetBestPlayer(); if (bestPlayer != lastBestPlayer) { Player player = Singleton <GamePlayerCenter> .instance.GetPlayer(lastBestPlayer); if (player != null) { ActorRoot actorRoot = player.Captain; actorRoot.HudControl.EndHonorAni(); } } Player player2 = Singleton <GamePlayerCenter> .instance.GetPlayer(bestPlayer); if (player2 != null) { ActorRoot actorRoot2 = player2.Captain; actorRoot2.HudControl.PlayHonorAni(player2.HonorId, player2.HonorLevel); } }
public static bool DebugBattleMiniMapConfigInfo(SLevelContext data) { if (data == null) { return(false); } if (!data.IsMobaMode()) { return(false); } bool flag = true; string text = string.Format("---地图,id:{0},name:{1},", data.m_mapID, data.m_levelName); if (string.IsNullOrEmpty(data.m_miniMapPath)) { text += string.Format("缩略图路径配置为空,", new object[0]); flag = false; } if (string.IsNullOrEmpty(data.m_bigMapPath)) { text += string.Format("地图路径配置为空,", new object[0]); flag = false; } if (data.m_mapWidth == 0) { text += string.Format("地图宽度配置为空,", new object[0]); flag = false; } if (data.m_mapHeight == 0) { text += string.Format("地图高度配置为空,", new object[0]); flag = false; } return(flag && flag); }
public void Init(GameObject objPanelEnemyHeroAtk) { SLevelContext curLvelContext = Singleton <BattleLogic> .get_instance().GetCurLvelContext(); if (curLvelContext != null && curLvelContext.IsMobaMode()) { this.m_bIsMobaMode = true; Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Battle_EnemyHeroAtkBtn_Down, new CUIEventManager.OnUIEventHandler(this.OnEnemyHeroAtkBtnDown)); Singleton <CUIEventManager> .GetInstance().AddUIEventListener(enUIEventID.Battle_EnemyHeroAtkBtn_Up, new CUIEventManager.OnUIEventHandler(this.OnEnemyHeroAtkBtnUp)); Singleton <EventRouter> .GetInstance().AddEventHandler <uint, bool>("ActorVisibleToHostPlayerChnage", new Action <uint, bool>(this.OnActorVisibleToHostPlayerChance)); Singleton <EventRouter> .GetInstance().AddEventHandler <PoolObjHandle <ActorRoot>, int, int>("HeroHpChange", new Action <PoolObjHandle <ActorRoot>, int, int>(this.OnHeroHpChange)); Singleton <GameEventSys> .get_instance().AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_ActorRevive, new RefAction <DefaultGameEventParam>(this.OnActorRevive)); Singleton <GameEventSys> .get_instance().AddEventHandler <DefaultGameEventParam>(GameEventDef.Event_FightStart, new RefAction <DefaultGameEventParam>(this.OnFightStart)); this.m_objPanelEnemyHeroAtk = objPanelEnemyHeroAtk; this.m_hostActor = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().Captain; this.m_iEnemyDistanceMax = (int)GameDataMgr.GetGlobeValue(245); int globeValue = (int)GameDataMgr.GetGlobeValue(56); this.m_iEnemyDistanceMax = ((this.m_iEnemyDistanceMax >= globeValue) ? globeValue : this.m_iEnemyDistanceMax); this.m_iCurTargetEnemyBtnIndex = -1; this.m_iLastTargetEnemyBtnIndex = -1; this.m_iLastSkillTargetEnemyBtnIndex = -1; this.m_bLastSkillUsed = true; } }
public void SetFocusActor(PoolObjHandle <ActorRoot> focus) { if (this.MobaCamera == null) { GameObject obj2 = GameObject.Find("MainCamera"); if (obj2 != null) { this.MobaCamera = obj2.GetComponent <Moba_Camera>(); SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if ((curLvelContext != null) && curLvelContext.bCameraFlip) { this.MobaCamera.settings.rotation.defualtRotation = new Vector2(this.MobaCamera.settings.rotation.defualtRotation.x, 180f); this.MobaCamera.currentCameraRotation = (Vector3)this.MobaCamera.settings.rotation.defualtRotation; } this.MobaCamera.currentZoomRate = GameSettings.CameraHeightRateValue; } } if (this.MobaCamera != null) { this.MobaCamera.SetTargetTransform(focus); this.MobaCamera.SetCameraLocked(true); } Singleton <CBattleSystem> .GetInstance().EndCameraDrag(); }
public void Clear() { int num = this._duration / 60; int num2 = this._duration - (num * 60); if (num2 < 0) { num2 = 0; } string timeStr = string.Format("{0:D2}:{1:D2}", num, num2); Singleton <SettlementSystem> .instance.SetLastMatchDuration(timeStr); this._duration = 0; DictionaryView <uint, CampInfo> campStat = Singleton <BattleLogic> .GetInstance().battleStat.GetCampStat(); if (campStat.ContainsKey(1)) { campStat[1].onCampScoreChanged -= new CampInfo.CampInfoValueChanged(this.validateScore); } if (campStat.ContainsKey(2)) { campStat[2].onCampScoreChanged -= new CampInfo.CampInfoValueChanged(this.validateScore); } Singleton <EventRouter> .instance.RemoveEventHandler(EventID.BATTLE_KDA_CHANGED, new Action(this, (IntPtr)this.OnBattleKDAChanged)); this._root = null; this._leftScore = null; this._rightScore = null; this._txtTime = null; this.levelContext = null; this.m_kingActor.Release(); this.m_lastMostKill = 0; }
private RectTransform initMap(enBattleFormWidget mapIndex, SLevelContext levelContext, bool bMinimap, out float preWidth) { preWidth = 0f; GameObject widget = this.m_FormScript.GetWidget((int)mapIndex); DebugHelper.Assert(widget != null, "initMap GetWidget is null"); if (widget == null) { return(null); } Image component = widget.GetComponent <Image>(); DebugHelper.Assert(component != null, "initMap map.GetComponent<Image>() is null"); if (component == null) { return(null); } RectTransform transform = widget.transform as RectTransform; preWidth = transform.rect.width; Vector2 sizeDelta = transform.sizeDelta; widget.CustomSetActive(bMinimap); string prefabPath = CUIUtility.s_Sprite_Dynamic_Map_Dir + (!bMinimap ? levelContext.bigMapPath : levelContext.miniMapPath); component.SetSprite(prefabPath, this.m_FormScript, true, false, false); component.SetNativeSize(); if (bMinimap) { this.initWorldUITransformFactor(sizeDelta, levelContext, bMinimap, out Singleton <CBattleSystem> .instance.world_UI_Factor_Small, out Singleton <CBattleSystem> .instance.UI_world_Factor_Small); return(transform); } this.initWorldUITransformFactor(sizeDelta, levelContext, bMinimap, out Singleton <CBattleSystem> .instance.world_UI_Factor_Big, out Singleton <CBattleSystem> .instance.UI_world_Factor_Big); return(transform); }
private void OnFightStart(ref DefaultGameEventParam param) { if (!MonoSingleton <NewbieGuideManager> .GetInstance().CheckTriggerTime(NewbieGuideTriggerTimeType.onBattleStart, new uint[0]) && Singleton <CBattleSystem> .GetInstance().FightForm != null) { Singleton <CBattleSystem> .GetInstance().FightForm.ShowVoiceTips(); } SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && !this.IsLowHPGuideComplete() && curLvelContext.IsMobaMode()) { ReadonlyContext <PoolObjHandle <ActorRoot> > allHeroes = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().GetAllHeroes(); DebugHelper.Assert(allHeroes.get_isValidReference(), "newbie guide manager invalid all heros list."); if (allHeroes.get_isValidReference()) { for (int i = 0; i < allHeroes.get_Count(); i++) { if (allHeroes.get_Item(i) && allHeroes.get_Item(i).get_handle().ValueComponent != null) { allHeroes.get_Item(i).get_handle().ValueComponent.HpChgEvent -= new ValueChangeDelegate(this.OnHostPlayerHPChange); } } } Player hostPlayer = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer(); if (hostPlayer != null && hostPlayer.Captain && hostPlayer.Captain.get_handle().ValueComponent != null) { hostPlayer.Captain.get_handle().ValueComponent.HpChgEvent += new ValueChangeDelegate(this.OnHostPlayerHPChange); } } }
public void ShowLoading() { Singleton <BurnExpeditionController> .instance.Clear(); MonoSingleton <ShareSys> .instance.m_bShowTimeline = false; Singleton <CUIManager> .GetInstance().CloseAllForm(null, true, true); if (Singleton <LobbyLogic> .instance.inMultiGame) { ShowMultiLoading(); } else { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null) { if (curLvelContext.IsMobaModeWithOutGuide()) { ShowMultiLoading(); } else { this.ShowPveLoading(); } } } }
private void updateFloatDigitInLastFrame() { if (MonoSingleton <Reconnection> .GetInstance().isProcessingRelayRecover) { return; } if (this.m_floatDigitInfoList == null || this.m_floatDigitInfoList.get_Count() == 0) { return; } for (int i = 0; i < this.m_floatDigitInfoList.get_Count(); i++) { FloatDigitInfo floatDigitInfo = this.m_floatDigitInfoList.get_Item(i); if (floatDigitInfo.m_attacker && floatDigitInfo.m_target) { if (floatDigitInfo.m_digitType == DIGIT_TYPE.ReviveHp) { Vector3 position = floatDigitInfo.m_target.handle.myTransform.position; this.CreateBattleFloatDigit(floatDigitInfo.m_value, floatDigitInfo.m_digitType, ref position); } else { Vector3 position2 = floatDigitInfo.m_target.handle.myTransform.position; Vector3 position3 = floatDigitInfo.m_attacker.handle.myTransform.position; SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); Vector3 a; Vector3 b; float num; float num2; if (curLvelContext != null && curLvelContext.m_isCameraFlip) { a = position2; b = position3; num = Random.Range(0.5f, 1f); num2 = Random.Range(-1f, -0.5f); } else { a = position3; b = position2; num = Random.Range(-1f, -0.5f); num2 = Random.Range(0.5f, 1f); } if ((a - b).x > 0f) { Vector3 vector = new Vector3(position2.x + num, position2.y + Math.Abs(num), position2.z); this.CreateBattleFloatDigit(floatDigitInfo.m_value, floatDigitInfo.m_digitType, ref vector, 1); } else { Vector3 vector2 = new Vector3(position2.x + num2, position2.y + Math.Abs(num2), position2.z); this.CreateBattleFloatDigit(floatDigitInfo.m_value, floatDigitInfo.m_digitType, ref vector2, 0); } } } } this.m_floatDigitInfoList.Clear(); }
private bool IsHostTask(GameTask gt) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); int playerCamp = (int)Singleton <GamePlayerCenter> .instance.GetHostPlayer().PlayerCamp; return((((curLvelContext != null) && (playerCamp >= 0)) && (playerCamp < curLvelContext.battleTaskOfCamps.Length)) && (gt.ID == curLvelContext.battleTaskOfCamps[playerCamp])); }
private bool IsHostTask(GameTask gt) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); int playerCamp = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().PlayerCamp; return(curLvelContext != null && playerCamp >= 0 && playerCamp < curLvelContext.m_battleTaskOfCamps.Length && gt.ID == curLvelContext.m_battleTaskOfCamps[playerCamp]); }
internal DynamicAttributeInfo ConsiderMonsterDynamicInfo(ResMonsterCfgInfo monsterCfg) { int dwAIPlayerLevel = 0; if (monsterCfg.iDynamicInfoType == 1) { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if ((curLvelContext != null) && !curLvelContext.IsMobaMode()) { ResLevelCfgInfo info2 = GameDataMgr.levelDatabin.GetDataByKey((long)curLvelContext.m_mapID); if (info2 == null) { base.ErrorMissingLevelConfig((uint)curLvelContext.m_mapID); return(null); } if (curLvelContext.m_pveLevelType == RES_LEVEL_TYPE.RES_LEVEL_TYPE_PVP) { dwAIPlayerLevel = (int)info2.dwAIPlayerLevel; } } } if (dwAIPlayerLevel <= 0) { return(null); } ResMonsterOrganLevelDynamicInfo dataByKey = GameDataMgr.monsterOrganLvDynamicInfobin.GetDataByKey((long)dwAIPlayerLevel); if (dataByKey == null) { return(null); } switch (monsterCfg.bSoldierType) { case 1: return(dataByKey.stMelee); case 2: return(dataByKey.stRemote); case 3: return(dataByKey.stSuper); case 4: return(dataByKey.stAnYingDaJiang); case 5: return(dataByKey.stHeiAnXianFeng); case 6: return(dataByKey.stBaoZouJiangShi); case 7: case 8: return(dataByKey.stBaoJun); } return(null); }
public static void SetPvpLevelInfo(GameObject root) { root.transform.Find("PanelA/Award/Panel_PlayerExp/PvpLevelNode").gameObject.CustomSetActive(true); Text component = root.transform.Find("PanelA/Award/Panel_PlayerExp/PvpLevelNode/GameType").GetComponent <Text>(); Text text2 = root.transform.Find("PanelA/Award/Panel_PlayerExp/PvpLevelNode/PvpLevel").GetComponent <Text>(); string text = Singleton <CTextManager> .instance.GetText("Battle_Settle_Game_Type_Single"); string str2 = string.Empty; SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); DebugHelper.Assert(curLvelContext != null, "Battle Level Context is NULL!!"); uint iLevelID = (uint)curLvelContext.iLevelID; if (curLvelContext.isPVPLevel) { if (((curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_PVP_MATCH) || (curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_COMBAT)) || ((curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_PVP_ROOM) || (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_ENTERTAINMENT))) { ResAcntBattleLevelInfo dataByKey = GameDataMgr.pvpLevelDatabin.GetDataByKey(iLevelID); if (dataByKey == null) { ResCounterPartLevelInfo info2 = GameDataMgr.cpLevelDatabin.GetDataByKey(iLevelID); object[] inParameters = new object[] { iLevelID }; DebugHelper.Assert(info2 != null, "Failed find counterpart level config for id {0}", inParameters); str2 = Utility.UTF8Convert(info2.stLevelCommonInfo.szName); text = Singleton <CTextManager> .instance.GetText(string.Format("Battle_Settle_Game_Type{0}", info2.stLevelCommonInfo.bMaxAcntNum / 2)); } else { str2 = Utility.UTF8Convert(dataByKey.stLevelCommonInfo.szName); text = Singleton <CTextManager> .instance.GetText(string.Format("Battle_Settle_Game_Type{0}", dataByKey.stLevelCommonInfo.bMaxAcntNum / 2)); } } else if (curLvelContext.GameType == COM_GAME_TYPE.COM_MULTI_GAME_OF_LADDER) { ResRankLevelInfo info3 = GameDataMgr.rankLevelDatabin.GetDataByKey(iLevelID); DebugHelper.Assert(info3 != null); str2 = Utility.UTF8Convert(info3.stLevelCommonInfo.szName); text = Singleton <CTextManager> .instance.GetText(string.Format("Battle_Settle_Game_Type{0}", info3.stLevelCommonInfo.bMaxAcntNum / 2)); } } else if (curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_ARENA) { ResLevelCfgInfo info4 = GameDataMgr.arenaLevelDatabin.GetDataByKey((int)iLevelID); object[] objArray2 = new object[] { iLevelID }; DebugHelper.Assert(info4 != null, "Failed find level config for id {0}", objArray2); str2 = Utility.UTF8Convert(info4.szName); } else if (curLvelContext.GameType == COM_GAME_TYPE.COM_SINGLE_GAME_OF_COMBAT) { ResAcntBattleLevelInfo info5 = GameDataMgr.pvpLevelDatabin.GetDataByKey(iLevelID); object[] objArray3 = new object[] { iLevelID }; DebugHelper.Assert(info5 != null, "Failed find level config for id {0}", objArray3); str2 = Utility.UTF8Convert(info5.stLevelCommonInfo.szName); } component.text = text; text2.text = str2; }
private void OnAchievementEvent(KillDetailInfo DetailInfo) { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if ((curLvelContext != null) && curLvelContext.IsMobaMode()) { this.AddKillInfo(DetailInfo); } }
public void On_InBattleMsg_ListElement_Click(CUIEvent uiEvent) { this.Show(false); int srcWidgetIndexInBelongedList = uiEvent.m_srcWidgetIndexInBelongedList; if ((srcWidgetIndexInBelongedList >= 0) && (srcWidgetIndexInBelongedList < Singleton <InBattleMsgMgr> .instance.inbatEntList.Count)) { TabElement element = Singleton <InBattleMsgMgr> .instance.inbatEntList[srcWidgetIndexInBelongedList]; if (element != null) { Player hostPlayer = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (hostPlayer != null) { ResInBatMsgCfg cfgData = Singleton <InBattleMsgMgr> .instance.GetCfgData(element.cfgId); DebugHelper.Assert(cfgData != null, "InbattleMsgView cfg_data == null"); if (cfgData != null) { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if (curLvelContext != null) { if (!Singleton <InBattleMsgMgr> .instance.ShouldBeThroughNet(curLvelContext)) { if ((element.cfgId >= 1) && (element.cfgId <= 15)) { CPlayerBehaviorStat.Plus((CPlayerBehaviorStat.BehaviorType)element.cfgId); } this.InnerHandle_InBat_PreConfigMsg((COM_INBATTLE_CHAT_TYPE)cfgData.bShowType, hostPlayer.CaptainId, element.cfgId, hostPlayer.PlayerUId); } else { if ((element.cfgId >= 1) && (element.cfgId <= 15)) { CPlayerBehaviorStat.Plus((CPlayerBehaviorStat.BehaviorType)element.cfgId); } InBattleMsgNetCore.SendInBattleMsg_PreConfig(element.cfgId, (COM_INBATTLE_CHAT_TYPE)cfgData.bShowType, hostPlayer.CaptainId); } if (this.m_cdButton != null) { ResInBatChannelCfg dataByKey = GameDataMgr.inBattleChannelDatabin.GetDataByKey((uint)cfgData.bInBatChannelID); if (dataByKey != null) { this.m_cdButton.StartCooldown(dataByKey.dwCdTime, null); } else { this.m_cdButton.StartCooldown(0xfa0, null); } } } } } } } }
private void OnHostPlayerHitByTower() { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && curLvelContext.IsMobaModeWithOutGuide()) { this.CheckTriggerTime(NewbieGuideTriggerTimeType.onHostPlayerHitByTower, new uint[0]); } }
private void OnPreDialogStarted(ref PreDialogStartedEventParam eventParam) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); if (curLvelContext != null && curLvelContext.m_preDialogId > 0 && curLvelContext.m_preDialogId == eventParam.PreDialogId) { this.HideLoading(); } }
private void InitFromView(CUIFormScript formScript) { SLevelContext curLvelContext = Singleton <BattleLogic> .GetInstance().GetCurLvelContext(); this.InitBuffItem(formScript, curLvelContext); this.m_relivePayType = CMallSystem.ResBuyTypeToPayType((int)curLvelContext.m_reviveInfo[curLvelContext.m_levelDifficulty].astReviveCost[3 - PVEReviveHeros.m_iRemainReviveNum].bCostType); this.m_relivePayValue = curLvelContext.m_reviveInfo[curLvelContext.m_levelDifficulty].astReviveCost[3 - PVEReviveHeros.m_iRemainReviveNum].dwCostPrice; string text = string.Format(Singleton <CTextManager> .GetInstance().GetText("ReliveMessage"), Singleton <CTextManager> .GetInstance().GetText(CMallSystem.s_payTypeNameKeys[(int)this.m_relivePayType])); GameObject widget = formScript.GetWidget(0); if (widget != null) { Text component = widget.GetComponent <Text>(); if (component != null) { component.text = text; } } GameObject widget2 = formScript.GetWidget(1); if (widget2 != null) { Image component2 = widget2.GetComponent <Image>(); if (component2 != null) { component2.SetSprite(CMallSystem.GetPayTypeIconPath(this.m_relivePayType), formScript, true, false, false, false); } } GameObject widget3 = formScript.GetWidget(2); if (widget3 != null) { Text component3 = widget3.GetComponent <Text>(); if (component3 != null) { component3.text = this.m_relivePayValue.ToString(); } } GameObject gameObject = this.m_form.transform.Find("buffInfoPanel").gameObject; if (gameObject == null) { return; } GameObject gameObject2 = gameObject.transform.Find("ReviveText/NumText").gameObject; if (gameObject2 == null) { return; } gameObject2.GetComponent <Text>().text = PVEReviveHeros.m_iRemainReviveNum.ToString(); CUITimerScript component4 = gameObject.transform.Find("Timer").GetComponent <CUITimerScript>(); byte reviveTimeMax = curLvelContext.m_reviveTimeMax; component4.SetTotalTime((float)reviveTimeMax); }
private void OnAchievementEvent(KillDetailInfo DetailInfo) { SLevelContext curLvelContext = Singleton <BattleLogic> .get_instance().GetCurLvelContext(); if (curLvelContext == null || !curLvelContext.IsMobaMode()) { return; } this.AddKillInfo(DetailInfo); }
public bool IsEnableShortcut() { SLevelContext curLvelContext = Singleton <BattleLogic> .instance.GetCurLvelContext(); if (curLvelContext == null) { return(false); } return(curLvelContext.m_isWarmBattle || Singleton <LobbyLogic> .instance.inMultiGame); }