void Awake() { currentState = State.INITIAL; flockWander = GetComponent <FlockingAround>(); blackboard = GetComponent <SHEEP_Blackboard>(); flockWander.enabled = false; }
void Start() { flockWander = GetComponent <FSM_SHEEP_FlockWandering>(); arrive = GetComponent <Arrive>(); blackboard = GetComponent <SHEEP_Blackboard>(); arrive.enabled = false; flockWander.enabled = false; }
void Start() { flockWander = GetComponent <FlockingAround>(); blackboard = GetComponent <SHEEP_Blackboard>(); flockWander.enabled = false; }