void Awake()
 {
     currentState        = State.INITIAL;
     flockWander         = GetComponent <FlockingAround>();
     blackboard          = GetComponent <SHEEP_Blackboard>();
     flockWander.enabled = false;
 }
Example #2
0
 void Start()
 {
     flockWander         = GetComponent <FSM_SHEEP_FlockWandering>();
     arrive              = GetComponent <Arrive>();
     blackboard          = GetComponent <SHEEP_Blackboard>();
     arrive.enabled      = false;
     flockWander.enabled = false;
 }
 void Start()
 {
     flockWander         = GetComponent <FlockingAround>();
     blackboard          = GetComponent <SHEEP_Blackboard>();
     flockWander.enabled = false;
 }