コード例 #1
0
 internal static void SetSheath(PlayerEntity objCharacter, SHEATHE_SLOT state)
 {
     switch (state)
     {
     default:
         Log.Print(LogType.Debug, $"Unhandled sheathe state [{state}]");
         break;
     }
 }
コード例 #2
0
        internal static void OnSetsHeathed(RealmServerSession session, PacketReader handler)
        {
            SHEATHE_SLOT sheathed = (SHEATHE_SLOT)handler.ReadInt32();

            SetSheath(session.Entity, sheathed);
        }