internal static void SetSheath(PlayerEntity objCharacter, SHEATHE_SLOT state) { switch (state) { default: Log.Print(LogType.Debug, $"Unhandled sheathe state [{state}]"); break; } }
internal static void OnSetsHeathed(RealmServerSession session, PacketReader handler) { SHEATHE_SLOT sheathed = (SHEATHE_SLOT)handler.ReadInt32(); SetSheath(session.Entity, sheathed); }