コード例 #1
0
ファイル: Chats.cs プロジェクト: mizzouse/FreeInfantry
        static public void Handle_CS_Chat(CS_PrivateChat <Zone> pkt, Zone zone)
        {
            DBServer server = zone._server;
            Chat     chat   = server.getChat(pkt.chat);

            //WTF MATE?
            if (chat == null)
            {
                Log.write(TLog.Error, "Handle_CS_Chat(): Unable to get chat.");
                return;
            }

            SC_PrivateChat <Zone> reply = new SC_PrivateChat <Zone>();

            reply.chat    = pkt.chat;
            reply.from    = pkt.from;
            reply.message = pkt.message;
            reply.users   = chat.List();

            foreach (Zone z in server._zones)
            {
                if (z == null)
                {
                    continue;
                }

                z._client.send(reply);
            }
        }
コード例 #2
0
        static public void Handle_SC_Chat(SC_PrivateChat <Database> pkt, Database _db)
        {
            string[]      splitArr = { ", " };
            List <string> users    = new List <string>();

            users = pkt.users.Split(splitArr, StringSplitOptions.RemoveEmptyEntries).Select(p => p.Trim()).ToList();

            SC_Chat msg = new SC_Chat();

            msg.chatType = Helpers.Chat_Type.PrivateChat;
            msg.message  = pkt.chat + ":" + pkt.message;
            msg.from     = pkt.from;

            foreach (string user in users)
            {
                Player p = _db._server.getPlayer(user);
                if (p == null)
                {
                    continue;
                }

                if (p._alias == pkt.from)
                {
                    continue;
                }

                p._client.sendReliable(msg);
            }
        }
コード例 #3
0
        /// <summary>
        /// Creates a new packet based on the typeID and the received content
        /// inside the buffer. The user has to create an own implementation
        /// of this interface.
        /// </summary>
        public PacketBase createPacket(NetworkClient client, ushort typeID, byte[] buffer, int offset, int size)
        {               //Ready our packet base
            PacketBase packet = null;

            size--;

            //Was it a system packet?
            if (buffer[offset++] == 0)
            {
                //Yes, find the appropriate type
                return(createSystemPacket(typeID, buffer, offset, size));
            }

            //So what was the typeid?
            switch (typeID)
            {
            case SC_Auth <T> .TypeID:
                packet = new SC_Auth <T>(typeID, buffer, offset, size);
                break;

            case SC_PlayerLogin <T> .TypeID:
                packet = new SC_PlayerLogin <T>(typeID, buffer, offset, size);
                break;

            case SC_PlayerStatsResponse <T> .TypeID:
                packet = new SC_PlayerStatsResponse <T>(typeID, buffer, offset, size);
                break;

            case SC_Whisper <T> .TypeID:
                packet = new SC_Whisper <T>(typeID, buffer, offset, size);
                break;

            case SC_JoinChat <T> .TypeID:
                packet = new SC_JoinChat <T>(typeID, buffer, offset, size);
                break;

            case SC_LeaveChat <T> .TypeID:
                packet = new SC_LeaveChat <T>(typeID, buffer, offset, size);
                break;

            case SC_PrivateChat <T> .TypeID:
                packet = new SC_PrivateChat <T>(typeID, buffer, offset, size);
                break;

            case SC_Chat <T> .TypeID:
                packet = new SC_Chat <T>(typeID, buffer, offset, size);
                break;

            case SC_Zones <T> .TypeID:
                packet = new SC_Zones <T>(typeID, buffer, offset, size);
                break;

            case Disconnect <T> .TypeID:
                packet = new Disconnect <T>(typeID, buffer, offset, size);
                break;

            default:
                //An undefined packet.
                packet = new PacketDummy(typeID, buffer, offset, size);
                break;
            }

            return(packet);
        }