static public void Handle_CS_Chat(CS_PrivateChat <Zone> pkt, Zone zone) { DBServer server = zone._server; Chat chat = server.getChat(pkt.chat); //WTF MATE? if (chat == null) { Log.write(TLog.Error, "Handle_CS_Chat(): Unable to get chat."); return; } SC_PrivateChat <Zone> reply = new SC_PrivateChat <Zone>(); reply.chat = pkt.chat; reply.from = pkt.from; reply.message = pkt.message; reply.users = chat.List(); foreach (Zone z in server._zones) { if (z == null) { continue; } z._client.send(reply); } }
static public void Handle_SC_Chat(SC_PrivateChat <Database> pkt, Database _db) { string[] splitArr = { ", " }; List <string> users = new List <string>(); users = pkt.users.Split(splitArr, StringSplitOptions.RemoveEmptyEntries).Select(p => p.Trim()).ToList(); SC_Chat msg = new SC_Chat(); msg.chatType = Helpers.Chat_Type.PrivateChat; msg.message = pkt.chat + ":" + pkt.message; msg.from = pkt.from; foreach (string user in users) { Player p = _db._server.getPlayer(user); if (p == null) { continue; } if (p._alias == pkt.from) { continue; } p._client.sendReliable(msg); } }
/// <summary> /// Creates a new packet based on the typeID and the received content /// inside the buffer. The user has to create an own implementation /// of this interface. /// </summary> public PacketBase createPacket(NetworkClient client, ushort typeID, byte[] buffer, int offset, int size) { //Ready our packet base PacketBase packet = null; size--; //Was it a system packet? if (buffer[offset++] == 0) { //Yes, find the appropriate type return(createSystemPacket(typeID, buffer, offset, size)); } //So what was the typeid? switch (typeID) { case SC_Auth <T> .TypeID: packet = new SC_Auth <T>(typeID, buffer, offset, size); break; case SC_PlayerLogin <T> .TypeID: packet = new SC_PlayerLogin <T>(typeID, buffer, offset, size); break; case SC_PlayerStatsResponse <T> .TypeID: packet = new SC_PlayerStatsResponse <T>(typeID, buffer, offset, size); break; case SC_Whisper <T> .TypeID: packet = new SC_Whisper <T>(typeID, buffer, offset, size); break; case SC_JoinChat <T> .TypeID: packet = new SC_JoinChat <T>(typeID, buffer, offset, size); break; case SC_LeaveChat <T> .TypeID: packet = new SC_LeaveChat <T>(typeID, buffer, offset, size); break; case SC_PrivateChat <T> .TypeID: packet = new SC_PrivateChat <T>(typeID, buffer, offset, size); break; case SC_Chat <T> .TypeID: packet = new SC_Chat <T>(typeID, buffer, offset, size); break; case SC_Zones <T> .TypeID: packet = new SC_Zones <T>(typeID, buffer, offset, size); break; case Disconnect <T> .TypeID: packet = new Disconnect <T>(typeID, buffer, offset, size); break; default: //An undefined packet. packet = new PacketDummy(typeID, buffer, offset, size); break; } return(packet); }