コード例 #1
0
    private void OnCastSkillFail(KProtoBuf buffer)
    {
        S2C_CAST_SKILL_FAIL_NOTIFY respond = (S2C_CAST_SKILL_FAIL_NOTIFY)buffer;

        m_EntityManager.SendEventToEntity(m_GameplayProxy.GetMainPlayerUID(), ComponentEventName.Event_s2c_cast_skill_fail_notify
                                          , new S2C_CAST_SKILL_FAIL_NOTIFY_Event()
        {
            msg = respond
        });
    }
コード例 #2
0
        private void NotifyCastSkillFail(KProtoBuf buf)
        {
            S2C_CAST_SKILL_FAIL_NOTIFY respond = buf as S2C_CAST_SKILL_FAIL_NOTIFY;

            Debug.LogWarning("NotifyCastSkillFail ");
            if (SceneLogic.GetInstance().MainHero.ActiveAction is ActionWaitSkill)
            {
                MainHero.DispatchEvent(ControllerCommand.FinishImmediate);
            }
        }