private void OnCastSkillFail(KProtoBuf buffer) { S2C_CAST_SKILL_FAIL_NOTIFY respond = (S2C_CAST_SKILL_FAIL_NOTIFY)buffer; m_EntityManager.SendEventToEntity(m_GameplayProxy.GetMainPlayerUID(), ComponentEventName.Event_s2c_cast_skill_fail_notify , new S2C_CAST_SKILL_FAIL_NOTIFY_Event() { msg = respond }); }
private void NotifyCastSkillFail(KProtoBuf buf) { S2C_CAST_SKILL_FAIL_NOTIFY respond = buf as S2C_CAST_SKILL_FAIL_NOTIFY; Debug.LogWarning("NotifyCastSkillFail "); if (SceneLogic.GetInstance().MainHero.ActiveAction is ActionWaitSkill) { MainHero.DispatchEvent(ControllerCommand.FinishImmediate); } }