public override void SpawnPowerUp() { bool flag = false; int num = 0; int num2 = 10000; while (!flag) { object obj = this.worldSize * 0.5f; object value = Mathf.Lerp(RuntimeServices.UnboxSingle(RuntimeServices.InvokeUnaryOperator("op_UnaryNegation", obj)), RuntimeServices.UnboxSingle(obj), Random.get_value()); object value2 = Mathf.Lerp(RuntimeServices.UnboxSingle(RuntimeServices.InvokeUnaryOperator("op_UnaryNegation", obj)), RuntimeServices.UnboxSingle(obj), Random.get_value()); Renderer renderer = (Renderer)this.powerUpPrefab.GetComponent(typeof(Renderer)); float num3 = (renderer.get_bounds().get_max() - renderer.get_bounds().get_min()).get_magnitude() * 0.5f; if (!Physics.CheckSphere(new Vector3(RuntimeServices.UnboxSingle(value), (float)0, RuntimeServices.UnboxSingle(value2)), num3 * (float)2)) { PowerUp powerUp = (PowerUp)Object.Instantiate(this.powerUpPrefab); powerUp.get_transform().set_position(new Vector3(RuntimeServices.UnboxSingle(value), (float)0, RuntimeServices.UnboxSingle(value2))); flag = true; } checked { num++; if (num > num2) { break; } } } }