public override void Awake() { if (!this.cameraTransform && Camera.get_main()) { this.cameraTransform = Camera.get_main().get_transform(); } if (!this.cameraTransform) { Debug.Log("Please assign a camera to the ThirdPersonCamera script."); this.set_enabled(false); } this._target = this.get_transform(); if (this._target) { this.controller = (ThirdPersonController)this._target.GetComponent(typeof(ThirdPersonController)); } if (this.controller) { CharacterController characterController = (CharacterController)RuntimeServices.Coerce(this._target.get_collider(), typeof(CharacterController)); this.centerOffset = characterController.get_bounds().get_center() - this._target.get_position(); this.headOffset = this.centerOffset; this.headOffset.y = characterController.get_bounds().get_max().y - this._target.get_position().y; } else { Debug.Log("Please assign a target to the camera that has a ThirdPersonController script attached."); } this.Cut(this._target, this.centerOffset); }
public override void endFire() { this.fireStarted = false; if (this.burnP.GetComponent <ParticleEmitter>()) { this.burnP.GetComponent <ParticleEmitter>().emit = false; } IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(this.burnP); while (enumerator.MoveNext()) { object arg_5E_0; object expr_44 = arg_5E_0 = enumerator.Current; if (!(expr_44 is Transform)) { arg_5E_0 = RuntimeServices.Coerce(expr_44, typeof(Transform)); } Transform transform = (Transform)arg_5E_0; if (transform.GetComponent <ParticleEmitter>()) { transform.GetComponent <ParticleEmitter>().emit = false; UnityRuntimeServices.Update(enumerator, transform); } } UnityEngine.Object.Destroy(this); }
private Dispatcher EmitFieldDispatcher(FieldInfo field, SetOrGet gos) { #if NO_SYSTEM_REFLECTION_EMIT switch (gos) { case SetOrGet.Get: return((target, args) => field.GetValue(target)); case SetOrGet.Set: return((target, args) => { var value = args[0]; field.SetValue(target, RuntimeServices.Coerce(value, field.FieldType)); return value; }); default: throw new ArgumentException(); } #else return(SetOrGet.Get == gos ? new Emitters.GetFieldEmitter(field).Emit() : new Emitters.SetFieldEmitter(field, GetArgumentTypes()[0]).Emit()); #endif }
public void OnDrawGizmosSelected() { if (AutoWayPoint.waypoints.get_length() == 0) { this.RebuildWaypointList(); } IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(this.connected); while (enumerator.MoveNext()) { AutoWayPoint autoWayPoint = (AutoWayPoint)RuntimeServices.Coerce(enumerator.Current, typeof(AutoWayPoint)); if (Physics.Linecast(this.get_transform().get_position(), autoWayPoint.get_transform().get_position())) { Gizmos.set_color(Color.get_red()); Gizmos.DrawLine(this.get_transform().get_position(), autoWayPoint.get_transform().get_position()); UnityRuntimeServices.Update(enumerator, autoWayPoint); } else { Gizmos.set_color(Color.get_green()); Gizmos.DrawLine(this.get_transform().get_position(), autoWayPoint.get_transform().get_position()); UnityRuntimeServices.Update(enumerator, autoWayPoint); } } }
public InternalField GetEvaluationContextField(Node node) { object obj1 = node["EvaluationContextField"]; if (!(obj1 is InternalField)) { } return((InternalField)RuntimeServices.Coerce(obj1, typeof(InternalField))); }
public static ClassDefinition GetScriptClass(CompilerContext context) { object obj1 = context["ScriptClass"]; if (!(obj1 is ClassDefinition)) { } return((ClassDefinition)RuntimeServices.Coerce(obj1, typeof(ClassDefinition))); }
public override void Update() { if (Input.GetKeyDown(KeyCode.UpArrow)) { IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(this.GetComponent <Animation>()); while (enumerator.MoveNext()) { object arg_40_0; object expr_26 = arg_40_0 = enumerator.Current; if (!(expr_26 is AnimationState)) { arg_40_0 = RuntimeServices.Coerce(expr_26, typeof(AnimationState)); } AnimationState animationState = (AnimationState)arg_40_0; animationState.speed += 0.2f; UnityRuntimeServices.Update(enumerator, animationState); } } else if (Input.GetKeyDown(KeyCode.DownArrow)) { IEnumerator enumerator2 = UnityRuntimeServices.GetEnumerator(this.GetComponent <Animation>()); while (enumerator2.MoveNext()) { object arg_AF_0; object expr_95 = arg_AF_0 = enumerator2.Current; if (!(expr_95 is AnimationState)) { arg_AF_0 = RuntimeServices.Coerce(expr_95, typeof(AnimationState)); } AnimationState animationState2 = (AnimationState)arg_AF_0; animationState2.speed -= 0.2f; UnityRuntimeServices.Update(enumerator2, animationState2); } } if (this.currentClip == 0) { this.GetComponent <Animation>().CrossFade("walk", 0.2f); } else if (this.currentClip == 1) { this.GetComponent <Animation>().CrossFade("run", 0.2f); } else if (this.currentClip == 2) { this.GetComponent <Animation>().CrossFade("lookOut", 0.2f); } if (!this.GetComponent <Animation>().isPlaying) { this.currentClip++; if (this.currentClip == 3) { this.currentClip = 0; } } }
public override void UpdatePlayerPrefs() { checked { for (int i = 0; i < 10; i++) { PlayerPrefs.SetString("Highscore" + i, (string)RuntimeServices.Coerce(this.scoresArray[i], typeof(string))); Debug.Log(this.scoresArray[i]); } } }
private static Array CreateVarArgsArray(object[] arguments, int minimumArgumentCount, Type varArgsParameterType) { var length = arguments.Length - minimumArgumentCount; var result = Array.CreateInstance(varArgsParameterType, length); for (int i = 0; i < result.Length; ++i) { result.SetValue(RuntimeServices.Coerce(arguments[minimumArgumentCount + i], varArgsParameterType), i); } return(result); }
public override string GetNameFromString(object theString) { object target = UnityRuntimeServices.Invoke(theString, "Split", new object[] { ", ".get_Chars(0) }, typeof(MonoBehaviour)); return((string)RuntimeServices.Coerce(RuntimeServices.GetSlice(target, string.Empty, new object[] { 0 }), typeof(string))); }
public override void ToggleVisibility() { object componentsInChildren = this.get_gameObject().GetComponentsInChildren(typeof(Renderer)); IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(componentsInChildren); while (enumerator.MoveNext()) { Renderer renderer = (Renderer)RuntimeServices.Coerce(enumerator.get_Current(), typeof(Renderer)); renderer.set_enabled(!renderer.get_enabled()); UnityRuntimeServices.Update(enumerator, renderer); } }
public EvaluationScript ActivateScript(Type scriptType) { object[] args = new object[] { this._context }; object obj1 = Activator.CreateInstance(scriptType, args); if (!(obj1 is EvaluationScript)) { } EvaluationScript script = (EvaluationScript)RuntimeServices.Coerce(obj1, typeof(EvaluationScript)); this._context.AddScript(script); return(script); }
public override void StopBoosters() { if (this.instanBoostersExists) { ParticleEmitter particleEmitter = (ParticleEmitter)RuntimeServices.Coerce(UnityRuntimeServices.Invoke(this.instanBoosters, "GetComponent", new object[] { "ParticleEmitter" }, typeof(MonoBehaviour)), typeof(ParticleEmitter)); particleEmitter.set_emit(false); Object.Destroy((Object)RuntimeServices.Coerce(this.instanBoosters, typeof(Object)), (float)2); this.instanBoostersExists = false; } }
public Type GetCachedScript(EvaluationScriptCacheKey key) { EvaluationDomain domain = this; lock (domain) { object obj1 = this._cache[key]; if (!(obj1 is Type)) { } return((Type)RuntimeServices.Coerce(obj1, typeof(Type))); } }
public void RebuildWaypointList() { object[] array = Object.FindObjectsOfType(typeof(AutoWayPoint)); AutoWayPoint.waypoints = new Array(array); IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(AutoWayPoint.waypoints); while (enumerator.MoveNext()) { AutoWayPoint autoWayPoint = (AutoWayPoint)RuntimeServices.Coerce(enumerator.Current, typeof(AutoWayPoint)); autoWayPoint.RecalculateConnectedWaypoints(); UnityRuntimeServices.Update(enumerator, autoWayPoint); } }
public TypeReference TypeFor(Node node) { object arg_21_0; object expr_07 = arg_21_0 = Resolve(node); if (!(expr_07 is IType)) { arg_21_0 = RuntimeServices.Coerce(expr_07, typeof(IType)); } IType type = (IType)arg_21_0; return(My <BooCodeBuilder> .Instance.CreateTypeReference(type)); }
// Token: 0x06000016 RID: 22 RVA: 0x00003A60 File Offset: 0x00001C60 public virtual void ModelChange(string _name) { if (!string.IsNullOrEmpty(_name)) { MonoBehaviour.print("ModelChange : " + _name); this.curModelName = Path.GetFileNameWithoutExtension(_name); GameObject original = (GameObject)Resources.Load(_name, typeof(GameObject)); UnityEngine.Object.Destroy(this.obj); Debug.Log(_name); this.obj = (((GameObject)UnityEngine.Object.Instantiate(original)) as GameObject); this.SM = (((SkinnedMeshRenderer)this.obj.GetComponentInChildren(typeof(SkinnedMeshRenderer))) as SkinnedMeshRenderer); this.SM.quality = SkinQuality.Bone4; this.SM.updateWhenOffscreen = true; int num = 0; int i = 0; Material[] sharedMaterials = this.SM.renderer.sharedMaterials; int length = sharedMaterials.Length; while (i < length) { if (sharedMaterials[i].name == "face02_M") { this.SM.renderer.materials[num] = this.faceMat_M; } else if (sharedMaterials[i].name == "face02_L") { this.SM.renderer.materials[num] = this.faceMat_L; } num++; i++; } IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(this.animTest.animation); while (enumerator.MoveNext()) { object obj = enumerator.Current; object obj3; object obj2 = obj3 = obj; if (!(obj2 is AnimationState)) { obj3 = RuntimeServices.Coerce(obj2, typeof(AnimationState)); } AnimationState animationState = (AnimationState)obj3; this.obj.animation.AddClip(animationState.clip, animationState.name); UnityRuntimeServices.Update(enumerator, animationState); } this.viewCam.ModelTarget(this.GetBone(this.obj, this.boneName)); this.SetAnimation(string.Empty + this.animationList[this.curAnim]); this.SetAnimationSpeed(this.animSpeed); } }
public static IEnumerator GetEnumerator(object obj) { IEnumerator enumerator; if (IsValueTypeArray(obj) || (obj is UnityScript.Lang.Array)) { if (!(obj is IList)) { } return((obj != null) ? new ListUpdateableEnumerator((IList)RuntimeServices.Coerce(obj, typeof(IList))) : EmptyEnumerator); } IEnumerable enumerable = obj as IEnumerable; return((enumerable == null) ? (((enumerator = obj as IEnumerator) == null) ? RuntimeServices.GetEnumerable(obj).GetEnumerator() : enumerator) : enumerable.GetEnumerator()); }
public Array(params object[] items) { if ((items.Length == 1) && (items[0] is IEnumerable)) { object obj1 = items[0]; if (!(obj1 is IEnumerable)) { } this.AddRange((IEnumerable) RuntimeServices.Coerce(obj1, typeof(IEnumerable))); } else { this.AddRange(items); } }
public void RecalculateConnectedWaypoints() { this.connected = new Array(); IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(AutoWayPoint.waypoints); while (enumerator.MoveNext()) { AutoWayPoint autoWayPoint = (AutoWayPoint)RuntimeServices.Coerce(enumerator.Current, typeof(AutoWayPoint)); if (!(autoWayPoint == this)) { if (!Physics.CheckCapsule(this.get_transform().get_position(), autoWayPoint.get_transform().get_position(), AutoWayPoint.kLineOfSightCapsuleRadius)) { this.connected.Add(autoWayPoint); UnityRuntimeServices.Update(enumerator, autoWayPoint); } } } }
// Token: 0x06000017 RID: 23 RVA: 0x00003C64 File Offset: 0x00001E64 public virtual void SetAnimationSpeed(float _speed) { IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(this.obj.animation); while (enumerator.MoveNext()) { object obj = enumerator.Current; object obj3; object obj2 = obj3 = obj; if (!(obj2 is AnimationState)) { obj3 = RuntimeServices.Coerce(obj2, typeof(AnimationState)); } AnimationState animationState = (AnimationState)obj3; animationState.speed = _speed; UnityRuntimeServices.Update(enumerator, animationState); } }
private Dispatcher EmitPropertyDispatcher(PropertyInfo property, SetOrGet gos) { Type[] argumentTypes = GetArgumentTypes(); MethodInfo accessor = Accessor(property, gos); if (null == accessor) { throw MissingField(); } CandidateMethod found = ResolveMethod(argumentTypes, new MethodInfo[] { accessor }); if (null == found) { throw MissingField(); } #if NO_SYSTEM_REFLECTION_EMIT switch (gos) { case SetOrGet.Get: return((target, args) => property.GetValue(target, args)); case SetOrGet.Set: return((target, args) => { var value = args[args.Length - 1]; var remainingArgs = new object[args.Length - 1]; Array.Copy(args, remainingArgs, remainingArgs.Length); property.SetValue(target, RuntimeServices.Coerce(value, property.PropertyType), remainingArgs); return value; }); default: throw new ArgumentException(); } #else if (SetOrGet.Get == gos) { return(new Emitters.MethodDispatcherEmitter(_type, found, argumentTypes).Emit()); } return(new Emitters.SetPropertyEmitter(_type, found, argumentTypes).Emit()); #endif }
static Dispatcher ReflectionBasedFieldDispatcherFor(FieldInfo field, SetOrGet gos) { switch (gos) { case SetOrGet.Get: return((target, args) => field.GetValue(target)); case SetOrGet.Set: return((target, args) => { var value = args[0]; field.SetValue(target, RuntimeServices.Coerce(value, field.FieldType)); return value; }); default: throw new ArgumentException(); } }
private UnityScript.Lang.Array ConcatImpl(ICollection value, IEnumerable items) { if (items == null) { throw new ArgumentNullException("items"); } UnityScript.Lang.Array array = new UnityScript.Lang.Array(this.InnerList); array.InnerList.AddRange(value); IEnumerator enumerator = items.GetEnumerator(); while (enumerator.MoveNext()) { object current = enumerator.Current; if (!(current is ICollection)) { } ICollection c = (ICollection) RuntimeServices.Coerce(current, typeof(ICollection)); array.InnerList.AddRange(c); } return array; }
public static AutoWayPoint FindClosest(Vector3 pos) { AutoWayPoint result = null; float num = 100000f; IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(AutoWayPoint.waypoints); while (enumerator.MoveNext()) { AutoWayPoint autoWayPoint = (AutoWayPoint)RuntimeServices.Coerce(enumerator.Current, typeof(AutoWayPoint)); float num2 = Vector3.Distance(autoWayPoint.get_transform().get_position(), pos); UnityRuntimeServices.Update(enumerator, autoWayPoint); if (num2 < num) { num = num2; result = autoWayPoint; UnityRuntimeServices.Update(enumerator, autoWayPoint); } } return(result); }
private static CodeTypeReference GetType(string name) { object result; if (BooCodeDomConverter._primitives.ContainsKey(name)) { object obj = ((Hashtable)BooCodeDomConverter._primitives)[name]; if (!(obj is string)) { obj = RuntimeServices.Coerce(obj, typeof(string)); } result = new CodeTypeReference((string)obj); } else { name = name.Replace("[of ", "["); result = new CodeTypeReference(name); } return((CodeTypeReference)result); }
public void FixedUpdate() { if (this.nBubbles <= 25) { this.localAwake = RuntimeServices.UnboxBoolean(RuntimeServices.GetProperty(this.gagShop.GetComponentInChildren(typeof(GS_RandomAnim)), "Awake")); if (!this.localAwake) { float num = 0f; num = this.gagShop.get_animation().get_Item("sleepSnore2").get_normalizedTime() % (float)1; if (num > this.startBubbles && num < this.endBubbles) { int num2 = 0; Rigidbody rigidbody = (Rigidbody)Object.Instantiate(this.thisBubble, this.get_transform().get_position(), this.get_transform().get_rotation()); float num3 = (float)Random.Range(-6, 6); rigidbody.set_velocity(new Vector3((float)-20, (float)25, num3)); GameObject gameObject = GameObject.Find("gagS:def_chimney_A4"); Physics.IgnoreCollision((Collider)RuntimeServices.Coerce(rigidbody.get_collider(), typeof(Collider)), (Collider)RuntimeServices.Coerce(gameObject.get_collider(), typeof(Collider))); } } } }
private void WriteCommaSeparatedList(object nodes) { bool flag = true; IEnumerator enumerator = RuntimeServices.GetEnumerable(nodes).GetEnumerator(); while (enumerator.MoveNext()) { object arg_33_0; object expr_19 = arg_33_0 = enumerator.Current; if (!(expr_19 is Node)) { arg_33_0 = RuntimeServices.Coerce(expr_19, typeof(Node)); } Node node = (Node)arg_33_0; if (!flag) { Write(", "); } flag = false; Write(node); } }
public AutoWayPoint PickNextWaypoint(AutoWayPoint currentWaypoint) { Vector3 vector = this.get_transform().TransformDirection(Vector3.get_forward()); AutoWayPoint result = currentWaypoint; float num = 10f * (float)-1; IEnumerator enumerator = UnityRuntimeServices.GetEnumerator(currentWaypoint.connected); while (enumerator.MoveNext()) { AutoWayPoint autoWayPoint = (AutoWayPoint)RuntimeServices.Coerce(enumerator.Current, typeof(AutoWayPoint)); Vector3 vector2 = Vector3.Normalize(autoWayPoint.get_transform().get_position() - this.get_transform().get_position()); UnityRuntimeServices.Update(enumerator, autoWayPoint); float num2 = Vector3.Dot(vector2, vector); if (num2 > num && autoWayPoint != currentWaypoint) { num = num2; result = autoWayPoint; UnityRuntimeServices.Update(enumerator, autoWayPoint); } } return(result); }
public override void Attack() { this.get_transform().LookAt(this.player.get_transform()); this.get_animation().CrossFade("attack"); if (Time.get_time() > this.nextFire) { this.nextFire = Time.get_time() + this.fireRate; object target = Object.Instantiate(this.fireBall, this.hand.get_position(), this.hand.get_rotation()); Physics.IgnoreCollision((Collider)RuntimeServices.Coerce(UnityRuntimeServices.GetProperty(target, "collider"), typeof(Collider)), (Collider)RuntimeServices.Coerce(this.get_collider(), typeof(Collider))); Vector3 vector = this.get_transform().TransformDirection(Vector3.get_forward() * (float)20); object property = UnityRuntimeServices.GetProperty(target, "rigidbody"); RuntimeServices.SetProperty(property, "velocity", vector); UnityRuntimeServices.PropagateValueTypeChanges(new UnityRuntimeServices.ValueTypeChange[] { new UnityRuntimeServices.MemberValueTypeChange(target, "rigidbody", property) }); object target2 = UnityRuntimeServices.Invoke(UnityRuntimeServices.GetProperty(target, "gameObject"), "AddComponent", new object[] { "BulletScript" }, typeof(MonoBehaviour)); RuntimeServices.SetProperty(target2, "playerShooting", this.get_gameObject()); } }