public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) { if (this.enabled && this.gameObject.activeInHierarchy && drawRectDebug) { drawer.color = LeapColor.jade; drawer.PushMatrix(); drawer.matrix = Matrix4x4.TRS(portalObj.transform.TransformPoint(Vector3.forward * depthOffset), portalObj.transform.rotation, portalObj.transform.lossyScale); drawer.DrawWireCube(Vector3.zero, new Vector3(portalObj.width, portalObj.height, thickness)); drawer.DrawWireCube(Vector3.zero, new Vector3(portalObj.width * 0.8f, portalObj.height * 0.8f, thickness)); drawer.PopMatrix(); drawer.PushMatrix(); drawer.matrix = Matrix4x4.TRS(portalObj.transform.TransformPoint(Vector3.forward * depthOffset), portalObj.transform.rotation, Vector3.one); drawer.color = LeapColor.magenta; if (!infiniteWidth || !infiniteHeight) { var width = 100000f; var height = 100000f; if (!infiniteWidth) { width = maxScrollWidth; } if (!infiniteHeight) { height = maxScrollHeight; } drawer.DrawWireCube(Vector3.zero, new Vector3(width, height, thickness)); } drawer.PopMatrix(); } }
private void drawBoxGizmos(RuntimeGizmoDrawer drawer, Vector3 center, Vector3 radii) { drawer.DrawWireCube(center, radii * 2f); drawer.color = drawer.color.WithAlpha(0.05f); int div = 3; float invDiv = 1f / div; for (int i = 0; i < div; i++) { for (int j = 0; j < div; j++) { for (int k = 0; k < div; k++) { drawer.DrawWireCube((center + (new Vector3(i, j, k) - radii) * invDiv * 2), radii * invDiv * 2f); } } } drawer.color = drawer.color.WithAlpha(0.04f); drawer.DrawCube(center, radii * 2f); }
public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) { Rigidbody body = GetComponent <Rigidbody>(); if (body == null) { return; } drawer.PushMatrix(); drawer.matrix = this.transform.localToWorldMatrix; drawer.color = Color.red; drawer.DrawWireCube(Vector3.zero, Vector3.one * 0.01F); drawer.PopMatrix(); }
public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) { if (_isSimulating && _drawRuntimeGizmos) { drawer.color = Color.red; drawer.PushMatrix(); drawer.matrix = Matrix4x4.TRS(_position, _rotation, Vector3.one); drawer.DrawWireCube(Vector3.zero, Vector3.one * 0.05f); drawer.color = Color.red; drawer.DrawLine(Vector3.zero, Vector3.right * 0.10f); drawer.color = Color.green; drawer.DrawLine(Vector3.zero, Vector3.up * 0.10f); drawer.color = Color.blue; drawer.DrawLine(Vector3.zero, Vector3.forward * 0.10f); drawer.PopMatrix(); } }
public void OnDrawRuntimeGizmos(RuntimeGizmoDrawer drawer) { var mesh = polyMesh; if (mesh == null) { return; } // Verts. foreach (var poly in mesh.polygons) { int vertIdx = 0; drawer.color = debugVertColor; foreach (var vertPos in poly.verts.Query().Select(vIdx => poly.GetMeshPosition(vIdx))) { drawer.DrawWireSphere(vertPos, PolyMath.POSITION_TOLERANCE * debugVertRadiusMult); drawer.DrawWireCube(vertPos, Vector3.one * PolyMath.POSITION_TOLERANCE * debugVertRadiusMult); vertIdx++; } } }