public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (commands.IsCommand(mess.FirstWord, commands.Use) == false) { continue; } if (runtimeData.ContainsPlayer(mess.Sender)) { var playerEnt = runtimeData.GetPlayer(mess.Sender); // ref var player = ref playerEnt.Set<PlayerComponent>(); ref var skinChanger = ref playerEnt.Set <UseCommand>(); }
public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (commands.IsCommand(mess.FirstWord, commands.Hats) == false) { continue; } if (!runtimeData.IsSavedPlayer(mess.Sender)) { SendMessage($"@{mess.Sender} , your character not spawned. Type {commands.Enter[0]}"); } else if (string.IsNullOrEmpty(mess.Args)) { if (runtimeData.IsSavedPlayer(mess.Sender)) { var playerStats = runtimeData.GetSavedPlayer(mess.Sender); var hats = PrintHatsList(playerStats); var text = playerStats.Hats.Count == 0 ? "no have hats." : $"your hats: {hats}"; SendMessage($"@{playerStats.Name} {text}"); } } else if (int.TryParse(mess.Args, out var hatIndex)) { --hatIndex; if (runtimeData.ContainsPlayer(mess.Sender)) { var playerEnt = runtimeData.GetPlayer(mess.Sender); ref var hatChanger = ref playerEnt.Set <ChangeHatComponent>(); hatChanger.HatIndex = hatIndex; } else { var playerStats = runtimeData.GetSavedPlayer(mess.Sender); playerStats.CurrentHatIndex = hatIndex; } }
public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (commands.IsCommand(mess.FirstWord, commands.Color) == false) { continue; } if (runtimeData.ContainsPlayer(mess.Sender)) { if (ColorUtility.TryParseHtmlString(mess.Args, out var color)) { var playerEnt = runtimeData.GetPlayer(mess.Sender); ref var player = ref playerEnt.Set <PlayerComponent>(); // player.Stats.SkinColor = color; ref var skinChanger = ref playerEnt.Set <SkinColorChangerComponent>(); skinChanger.Color = color; }
public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (commands.IsCommand(mess.FirstWord, commands.HeadSize) == false) { continue; } if (runtimeData.ContainsPlayer(mess.Sender)) { if (float.TryParse(mess.Args, out var size)) { var playerEnt = runtimeData.GetPlayer(mess.Sender); ref var player = ref playerEnt.Set <PlayerComponent>(); player.Stats.HeadSize = size; ref var headSize = ref playerEnt.Set <HeadSizeChangerComponent>(); headSize.Size = size; }
public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (commands.IsCommand(mess.FirstWord, commands.Exit) == false) { continue; } if (runtimeData.ContainsPlayer(mess.Sender)) { var playerEnt = runtimeData.GetPlayer(mess.Sender); playerEnt.Set <PlayerExitCommandComponent>(); } if (runtimeData.IsEscapedPlayer(mess.Sender)) { var e = world.NewEntity(); ref var err = ref e.Set <ErrorComponent>(); err.Message = $"@{mess.Sender} already leave this level"; }
public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (IsDirectionCommand(mess.FirstWord)) { if (runtimeData.ContainsPlayer(mess.Sender)) { var dir = CommandToDirection(mess.FirstWord); var playerEnt = runtimeData.GetPlayer(mess.Sender); playerEnt.Set <TasksCompletedComponent>(); ref var tasks = ref playerEnt.Set <PlayerTasksComponent>(); if (tasks.List == null) { tasks.List = new List <Vector2Int>(); } tasks.List.Clear(); tasks.List.Add(dir); tasks.CurrentTask = 0; if (mess.Args.Length > 0) { var words = mess.Args.Split(' '); ParseDirections(words, tasks.List); } } if (runtimeData.IsEscapedPlayer(mess.Sender)) { var e = world.NewEntity(); ref var err = ref e.Set <ErrorComponent>(); err.Message = $"@{mess.Sender} {gameData.Localizations.AlreadyEscaped}"; }
public void Run() { foreach (var i in filter) { ref var mess = ref filter.Get1(i); if (commands.IsCommand(mess.FirstWord, commands.Enter) == false) { continue; } if (runtimeData.IsEscapedPlayer(mess.Sender)) { SendMessage($"{gameData.Localizations.TwitchUserPrefix}{mess.Sender} {gameData.Localizations.AlreadyEscaped}"); continue; } if (runtimeData.ContainsPlayer(mess.Sender)) { SendMessage($"{gameData.Localizations.TwitchUserPrefix}{mess.Sender} {gameData.Localizations.AlreadySpawned}"); continue; } var ent = world.NewEntity(); ref var spawn = ref ent.Set <PlayerSpawnComponent>();