private static async Task GetRunes() { string saveLocation = Path.Combine(Directory.GetCurrentDirectory(), "Spells"); RunesService runeService = new RunesService(); try { IEnumerable <Rune> spells = await runeService.GetRunes(); SaveJson(spells, saveLocation, "runes"); } catch (Exception ex) { Logger.LogError(ex.Message); } }
public Session() { AccountService = new Riot.Services.AccountService(this); ChampionTradeService = new Riot.Services.ChampionTradeService(this); ClientFacadeService = new Riot.Services.ClientFacadeService(this); GameInvitationService = new Riot.Services.GameInvitationService(this); GameService = new Riot.Services.GameService(this); InventoryService = new Riot.Services.InventoryService(this); LcdsProxyService = new Riot.Services.LcdsProxyService(this); LeaguesService = new Riot.Services.LeaguesService(this); LoginService = new Riot.Services.LoginService(this); MasteryBookService = new Riot.Services.MasteryBookService(this); MatchmakingService = new Riot.Services.MatchmakingService(this); PlayerStatsService = new Riot.Services.PlayerStatsService(this); RerollService = new Riot.Services.RerollService(this); SpellBookService = new Riot.Services.SpellBookService(this); SummonerIconService = new Riot.Services.SummonerIconService(this); SummonerRuneService = new Riot.Services.SummonerRuneService(this); SummonerService = new Riot.Services.SummonerService(this); SummonerTeamService = new Riot.Services.SummonerTeamService(this); LootService = new LootService(this, LcdsProxyService); ChampionMasteryService = new ChampionMasteryService(this, LcdsProxyService); TeambuilderDraftService = new TeambuilderDraftService(this, LcdsProxyService); PlayerPreferencesService = new PlayerPreferencesService(this); MatchHistoryService = new MatchHistoryService(this); var patcher = new PatcherService(this); this.chat = new ChatService(this); this.Maestro = new Maestro(chat, patcher); var settings = new SettingsService(this); var hextech = new HextechService(this); var champions = new ChampionsService(this); var masteries = new MasteriesService(this); var runes = new RunesService(this); var matches = new Server.Profile.MatchHistoryService(this); this.summoner = new SummonerService(this); this.Assets = new AssetsService(patcher); var rooms = new ChatRoomService(this, chat); var login = new AuthService(this); var game = new PlayLoopService(this, rooms); var invite = new InviteService(this, game); var meta = new MetaService(this); var debug = new DebugService(this); var replay = new ReplayService(this); patcher.FinishWAD(); var info = new InfoService(this, patcher); }