public override RuneManager.Rune CreateRune(Entity executingEntity, Entity targetEntity) { RuneManager.DamageEvent de = new RuneManager.DamageEvent((SlideCharacter)executingEntity, (SlideCharacter)targetEntity, amount, damageType); return(de); }
public override RuneManager.Rune CreateRune(Entity executingEntity, Entity targetEntity) { RuneManager.DamageEvent de = new RuneManager.DamageEvent((SlideCharacter)executingEntity, (SlideCharacter)targetEntity, amount, damageType); return de; }