コード例 #1
0
    public void setInfoLabel(MyLabel label, Rune check_rune)
    {
        StatSum statsum = (check_rune != null) ? check_rune.GetStats(Get.isSpecial(label.effect_type)) : null;

        StatBit statbit = (statsum != null) ? statsum.GetStatBit(label.effect_type) : null;

        if (label.text != null)
        {
            label.text.text = "";
        }
        if (label.image_labels.Length > 0)
        {
            label.image_labels[0].setLabel("", 0);
        }

        if (statbit != null && statbit.hasStat())
        {
            int lvl = check_rune.getLevel(label.effect_type);
            if (label.text != null)
            {
                label.text.text = (lvl > 0) ? lvl.ToString() : "";
            }
            if (label.image_labels.Length > 0)
            {
                label.image_labels[0].setLabel("", lvl);
            }
        }
    }
コード例 #2
0
ファイル: Toy.cs プロジェクト: Valensta/otherside
    void UpgradeTargetGhosts()
    {
        if (child_toys.Count == 0)
        {
            return;
        }

        StatSum my_stats    = rune.GetStats(false);
        float   tower_force = rune.getLevel(EffectType.TowerForce);
        float   tower_range = rune.getLevel(EffectType.TowerRange);

        foreach (Toy f in child_toys)
        {
            int i = 0;
            while (f.rune.getLevel(EffectType.Force) < tower_force && i < 10)
            {
                f.rune.Upgrade(EffectType.Force, false);
                //   Debug.Log(f.name + "am force level " + f.rune.getLevel(EffectType.Force) + " want to be level " + tower_force + "\n");
                i++;
            }
            i = 0;
            while (f.rune.getLevel(EffectType.Range) < tower_range && i < 10)
            {
                Debug.Log(f.name + "am range level " + f.rune.getLevel(EffectType.Range) + " want to be level " + tower_range + "\n");
                f.rune.Upgrade(EffectType.Range, false);
                i++;
            }
        }
    }
コード例 #3
0
    public void CheckUpgrades()
    {
        bool special_skills_mode = (this is LevelList_Toy_Button_Driver);


        foreach (KeyValuePair <Toy_Button, Button> kvp in drivers[current_driver].button_map)
        {
            Toy_Button button = kvp.Key;
            if (parent == null && !special_skills_mode)
            {
                return;
            }
            Rune check_rune = getCheckRune(button);

            RuneType check_me_instead = RuneType.Sensible; // instead of parent.rune.runetype

            if (check_rune != null && UpgradeButton(button.type))

            {
//specialskillmode has a separate upgrade button
                //StateType status = (special_skills_mode) ? StateType.Yes : check_rune.CanUpgrade(button.effect_type, check_me_instead);
                StateType status     = check_rune.CanUpgrade(button.effect_type, check_me_instead);
                StateType have_skill = (check_rune.haveUpgrade(button.effect_type)) ? StateType.Yes : status;

                button.setState(status);
                button.setButtonImage(have_skill);
            }
            else if (!UpgradeButton(button.type))
            {
                if (check_rune == null)
                {
                    continue;
                }

                if (button.type.Equals("sell"))
                {
                    kvp.Value.gameObject.SetActive(!(check_rune.toy_type == ToyType.Hero ||
                                                     check_rune.runetype == RuneType.Castle));
                }
                else if (button.type.Equals("move_confirm"))
                {
                    kvp.Value.gameObject.SetActive(check_rune.toy_type == ToyType.Hero);
                }
                else if (button.type.Equals("reset_special_skills") || button.type.Equals("reset_skills"))
                {
                    kvp.Value.gameObject.SetActive(check_rune.toy_type == ToyType.Hero);
                }
            }
            else
            {
                button.setState(StateType.No);
                button.setButtonImage(StateType.No);
            }
        }
        StatSum statsum = null;

        if (!special_skills_mode)
        {
            statsum = parent.rune.GetStats(false);
        }
        List <MyLabel> labels = drivers[current_driver].labels;

        for (int i = 0; i < labels.Count; i++)
        {
            MyLabel label      = labels[i];
            Rune    check_rune = null;

            if (special_skills_mode)
            {
                check_rune = Central.Instance.getHeroRune(label.runetype);
            }
            else
            {
                check_rune = parent.rune;
            }

            statsum = (check_rune != null) ? check_rune.GetStats(special_skills_mode) : null;

            if (label.type.Equals("current_score"))
            {
                labels[i].text.text = Get.Round(ScoreKeeper.Instance.getTotalScore(), 0).ToString();
            }
        }
    }