コード例 #1
0
ファイル: Slot.cs プロジェクト: MuskettaMan/Mythe-Retry
 public void RemoveRune()
 {
     if (rune != null)
     {
         rune.transform.SetParent(GameObject.Find("Runes").transform);
         rune.GetComponent <SphereCollider>().enabled      = true;
         rune.GetComponent <Wanderer>().enabled            = true;
         rune.GetComponent <Bubble>().enabled              = true;
         rune.GetComponent <SpriteRenderer>().sortingOrder = rune.defaultSortOrder;
         StartCoroutine(WaitForRuneToLeave());
     }
 }
コード例 #2
0
ファイル: Slot.cs プロジェクト: MuskettaMan/Mythe-Retry
    public void InsertRune(Rune target) // Inserts slot in the slot array.
    {
        if (rune != null)
        {
            return;
        }

        if (target != null)
        {
            rune = target;
            rune.transform.SetParent(transform);

            rune.GetComponent <Wanderer>().enabled          = false;
            rune.GetComponent <Bubble>().enabled            = false;
            rune.GetComponent <Rigidbody>().velocity        = Vector3.zero;
            rune.GetComponent <Rigidbody>().angularVelocity = Vector3.zero;
            rune.GetComponent <SphereCollider>().enabled    = false;
            rune.transform.rotation = Quaternion.identity;
            rune.transform.position = transform.position;
            rune.GetComponent <SpriteRenderer>().sortingOrder = rune.overlaySortOrder;
        }

        if (RunePlaced != null)
        {
            RunePlaced(rune);
        }
    }
コード例 #3
0
    public void SummonRandomRune(Vector2 coords)
    {
        Transform nearestTile = hexGrid.FromWorldPosToTile(coords.x, coords.y);

        if (nearestTile.GetComponent <HexCell>().CanAcceptRune)
        {
            Rune summonedRune = Instantiate(rune, nearestTile.transform.position, Quaternion.identity).GetComponent <Rune>();

            summonedRune.currentCell = nearestTile.GetComponent <HexCell>();
            summonedRune.currentCell.CanAcceptRune = false;
            summonedRune.currentCell.rune          = summonedRune;
            summonedRune.runeID = (int)Random.Range(0, runeSprites.Length) + 1;
            Debug.Log(summonedRune.runeID - 1);
            summonedRune.GetComponent <SpriteRenderer>().sprite = runeSprites[summonedRune.runeID - 1];
            summonedRune.runeGrid           = this;
            summonedRune.currentCell.runeID = summonedRune.runeID;
            summonedRune.nextCell           = summonedRune.currentCell.FindRuneNextPos();
            runesList.Add(summonedRune);
        }
    }