public MapConverter(Rulesets.Maps.IOriginalMap map) : base(map) { pixelDefinition = new PixelDefinition(map.Detail.GameMode); }
protected override Rulesets.Maps.PlayableMap <HitObject> CreateMap(Rulesets.Maps.IOriginalMap map) => new Map(map);
public MapConverter(Rulesets.Maps.IOriginalMap map) : base(map) { }