private void DebugControls() { if (Input.GetKeyDown(KeyCode.M)) { roverEnergy.LosePiece(); } debugMovement = Input.GetKey(KeyCode.B); }
private void PlayerOnInteractButtonPressed() { if (beacon == null) { return; } if (roverEnergy.Energy > 1 && beacon.Activate()) { roverEnergy.LosePiece(); } }