コード例 #1
0
 void Start()
 {
     se          = GetComponent <AudioSource>();
     Gyro        = GameObject.Find("Main Camera").GetComponent <gyro2>();
     FirstRotate = transform.eulerAngles;
     PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>();
 }
コード例 #2
0
 private void Start()
 {
     PhaseChange = GetComponent <phasechange>();
     if (!StartReningSet)
     {
         for (int i = 0; i < artefact.Length; i++)
         {
             ReaningSet(i);
         }
         StartReningSet = true;
     }
 }
コード例 #3
0
    void Start()
    {
        BoxCollider boxcol = GetComponent <BoxCollider>();

        magnification = new Vector3(boxcol.size.x, boxcol.size.y, boxcol.size.z);
        DefaultLayer  = gameObject.layer;
        Debug.Log("アーティファクト『ピンセット』の適用完了\n適用したオブジェクトはアーティファクトフェイズでのみ移動可能");
        artefactset     = Camera.main.gameObject.GetComponent <ArtefactSet>();
        PhaseChange     = Camera.main.gameObject.GetComponent <phasechange>();
        DefaultPosition = transform.position;
        camera          = GetComponent <Camera>();
        StartPosition   = transform.position;
    }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     Phasechange = GameObject.Find("Main Camera").GetComponent <phasechange>();
     ri          = GetComponent <Rigidbody>();
 }
コード例 #5
0
 void Start()
 {
     PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>();
 }
コード例 #6
0
 // Use this for initialization
 void Start()
 {
     SearchRnderer(transform);
     phase = Camera.main.GetComponent <phasechange> ();
 }
コード例 #7
0
 // Use this for initialization
 void Start()
 {
     Gyro        = GameObject.Find("Main Camera").GetComponent <gyro2>();
     PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>();
     animator    = GetComponent <Animator>();
 }