void Start() { se = GetComponent <AudioSource>(); Gyro = GameObject.Find("Main Camera").GetComponent <gyro2>(); FirstRotate = transform.eulerAngles; PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>(); }
private void Start() { PhaseChange = GetComponent <phasechange>(); if (!StartReningSet) { for (int i = 0; i < artefact.Length; i++) { ReaningSet(i); } StartReningSet = true; } }
void Start() { BoxCollider boxcol = GetComponent <BoxCollider>(); magnification = new Vector3(boxcol.size.x, boxcol.size.y, boxcol.size.z); DefaultLayer = gameObject.layer; Debug.Log("アーティファクト『ピンセット』の適用完了\n適用したオブジェクトはアーティファクトフェイズでのみ移動可能"); artefactset = Camera.main.gameObject.GetComponent <ArtefactSet>(); PhaseChange = Camera.main.gameObject.GetComponent <phasechange>(); DefaultPosition = transform.position; camera = GetComponent <Camera>(); StartPosition = transform.position; }
// Use this for initialization void Start() { Phasechange = GameObject.Find("Main Camera").GetComponent <phasechange>(); ri = GetComponent <Rigidbody>(); }
void Start() { PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>(); }
// Use this for initialization void Start() { SearchRnderer(transform); phase = Camera.main.GetComponent <phasechange> (); }
// Use this for initialization void Start() { Gyro = GameObject.Find("Main Camera").GetComponent <gyro2>(); PhaseChange = GameObject.Find("Main Camera").GetComponent <phasechange>(); animator = GetComponent <Animator>(); }