void Update() { #if UNITY_EDITOR if (Input.GetKeyDown(KeyCode.Space)) { GameManager.instance.spawner.ThrowCurrentPin(); } #endif //#if UNITY_EDITOR //if (!isShooted) // if (Input.GetButtonDown("Fire1")) isShooted = true; //#endif if (!isPinned && isShooted) { float smoothSpeed = speed * Time.deltaTime; float moveInc = Mathf.Min(smoothSpeed, 2 * GetRadius()); vel = Vector3.up * moveInc; //Debug.LogFormat("Velocidad del pin {0}: {1} ----- moveInc: {2}, diametro: {3}", name, moveInc, smoothSpeed, 2 * GetRadius()); transform.position += vel; RaycastHit2D hit = Physics2D.CircleCast(transform.position, GetRadius(), vel.normalized, 0); if (hit) { if ((hit.collider.tag == "Pin" && hit.collider.GetComponent <Pin> ().isPinned&& hit.collider.GetComponent <Pin> ()) || hit.collider.tag == "Rotator") { speed = 0; rot.AddPin(this, hit.collider.gameObject); #if UNITY_EDITOR DrawTheGizmo(new GizmoToDraw(GizmoType.sphere, transform.position, GetRadius(), RandomColor())); DrawX(hit.point, RandomColor(), GetRadius(), 3, 1); #endif } } } }