Beispiel #1
0
    void Update()
    {
                #if UNITY_EDITOR
        if (Input.GetKeyDown(KeyCode.Space))
        {
            GameManager.instance.spawner.ThrowCurrentPin();
        }
                #endif
        //#if UNITY_EDITOR
        //if (!isShooted)
        //	if (Input.GetButtonDown("Fire1")) isShooted = true;
        //#endif
        if (!isPinned && isShooted)
        {
            float smoothSpeed = speed * Time.deltaTime;
            float moveInc     = Mathf.Min(smoothSpeed, 2 * GetRadius());
            vel = Vector3.up * moveInc;

            //Debug.LogFormat("Velocidad del pin {0}: {1} ----- moveInc: {2}, diametro: {3}", name, moveInc, smoothSpeed, 2 * GetRadius());

            transform.position += vel;

            RaycastHit2D hit = Physics2D.CircleCast(transform.position, GetRadius(), vel.normalized, 0);
            if (hit)
            {
                if ((hit.collider.tag == "Pin" && hit.collider.GetComponent <Pin> ().isPinned&& hit.collider.GetComponent <Pin> ()) || hit.collider.tag == "Rotator")
                {
                    speed = 0;
                    rot.AddPin(this, hit.collider.gameObject);
                                        #if UNITY_EDITOR
                    DrawTheGizmo(new GizmoToDraw(GizmoType.sphere, transform.position, GetRadius(), RandomColor()));
                    DrawX(hit.point, RandomColor(), GetRadius(), 3, 1);
                                        #endif
                }
            }
        }
    }