public override void Init(RotatingAbility ability) { base.Init(ability); SetTarget(); }
public override void Init(RotatingAbility ability) { base.Init(ability); input = GameManager.instance.Platform.GetPlayerInputDependsOnPlatform(); }
public override void Init(RotatingAbility ability) { base.Init(ability); movingAbility = ability.GetComponent <MovingAbility>(); }