// Start is called before the first frame update void Start() { _inventorySlot = GetComponent <InventorySlot>(); _inventoryControllerScript = _inventorySlot.InventoryController.GetComponent <InventoryController>(); _itemHolderRef = GameObject.Find("ItemInspectorHolder"); _viewerScript = _itemHolderRef.GetComponent <RotateViewer>(); }
// Start is called before the first frame update void Start() { InventoryOpen = false; InventoryScreen.gameObject.SetActive(InventoryOpen); ItemInspectorCamera.gameObject.SetActive(InventoryOpen); _holderZoomScript = _itemInspectorLocatorRef.GetComponent <InspectorHolderZoom>(); _rotateScript = _itemInspectorHolderRef.GetComponent <RotateViewer>(); }