Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     _inventorySlot             = GetComponent <InventorySlot>();
     _inventoryControllerScript = _inventorySlot.InventoryController.GetComponent <InventoryController>();
     _itemHolderRef             = GameObject.Find("ItemInspectorHolder");
     _viewerScript = _itemHolderRef.GetComponent <RotateViewer>();
 }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        InventoryOpen = false;
        InventoryScreen.gameObject.SetActive(InventoryOpen);
        ItemInspectorCamera.gameObject.SetActive(InventoryOpen);

        _holderZoomScript = _itemInspectorLocatorRef.GetComponent <InspectorHolderZoom>();
        _rotateScript     = _itemInspectorHolderRef.GetComponent <RotateViewer>();
    }