/// <summary> /// 0: Boss Door Room, 1: Key Room, 2: Chest Room, 3: Challenge Room /// </summary> /// <param name="specialType"></param> public void SetSpecialRoom(int specialType) { roomScript.SetAsSpecialRoom(specialType); if (specialType == 0) { transform.GetChild(0).GetChild(roomLayout).gameObject.SetActive(false); } }