public static RoomNameInputPopup show(RoomNameInputPopupOptions options) { if (prefab == null) { prefab = Resources.Load("RoomNameInputPopup") as GameObject; } GameObject popupPrefab = Instantiate(prefab) as GameObject; RoomNameInputPopup popup = popupPrefab.GetComponent <RoomNameInputPopup>(); popup.updateContent(options); return(popup); }
public void updateContent(RoomNameInputPopupOptions options) { okButtonDelegate = options.okButtonDelegate; text.text = options.infoString; }