public static RoomNameInputPopup show(RoomNameInputPopupOptions options)
    {
        if (prefab == null)
        {
            prefab = Resources.Load("RoomNameInputPopup") as GameObject;
        }

        GameObject         popupPrefab = Instantiate(prefab) as GameObject;
        RoomNameInputPopup popup       = popupPrefab.GetComponent <RoomNameInputPopup>();

        popup.updateContent(options);

        return(popup);
    }
 public void updateContent(RoomNameInputPopupOptions options)
 {
     okButtonDelegate = options.okButtonDelegate;
     text.text        = options.infoString;
 }