コード例 #1
0
ファイル: BedObjects.cs プロジェクト: mattbalmer/eco-server
        public static void Bed(User user)
        {
            RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.XYZi + Vector3i.Down - new Vector3i(2, 0, 2));
            var bed = WorldObjectDebugUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.XYZi + Vector3i.Forward);

            Task.Delay(2000).Wait();
            bed.Sleep(user.Player);
        }
コード例 #2
0
        public static void SpawnBed(User user)
        {
            RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.Round + Vector3i.Down - new Vector3i(2, 0, 2));
            var bed = WorldObjectUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.Round + Vector3i.Forward);

            Thread.Sleep(2000);
            bed.Sleep(user.Player);
        }