public static void Bed(User user) { RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.XYZi + Vector3i.Down - new Vector3i(2, 0, 2)); var bed = WorldObjectDebugUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.XYZi + Vector3i.Forward); Task.Delay(2000).Wait(); bed.Sleep(user.Player); }
public static void SpawnBed(User user) { RoomChecker.SpawnBuilding(user, 1, new Vector3i(5, 5, 5), user.Player.Position.Round + Vector3i.Down - new Vector3i(2, 0, 2)); var bed = WorldObjectUtil.SpawnAndClaim <BedComponent>("WoodenFabricBedObject", user, user.Position.Round + Vector3i.Forward); Thread.Sleep(2000); bed.Sleep(user.Player); }