void OnCollisionEnter2D(Collision2D coll) { groundAngle = Mathf.Atan2(coll.contacts [0].normal.y, coll.contacts [0].normal.x) * Mathf.Rad2Deg - 90; if (coll.gameObject.tag == "DeathBall") { Die(); EffectManager.Instance.AddEffect(0, coll.transform.position); Destroy(coll.gameObject); } if (Mathf.Abs(coll.relativeVelocity.y) > 12f) { cam.Shake(-coll.relativeVelocity * 0.01f); } }