public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { switch (uglyWorkAroundName) { case "Tr_TankWall": newContatiner = rCam.ReturnFContainer("Foreground"); break; case "Tr_TankShadow1": newContatiner = rCam.ReturnFContainer("ForegroundLights"); break; case "Tr_TankShadow": newContatiner = rCam.ReturnFContainer("Shortcuts"); break; default: newContatiner = rCam.ReturnFContainer("Shortcuts"); break; } } foreach (FSprite fsprite in sLeaser.sprites) { fsprite.RemoveFromContainer(); newContatiner.AddChild(fsprite); } }
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { switch (this.assetName) { case "Tr_PipesA": newContatiner = rCam.ReturnFContainer("Foreground"); break; case "Tr_PipesB": newContatiner = rCam.ReturnFContainer("ForegroundLights"); break; case "Tr_PipesC": newContatiner = rCam.ReturnFContainer("Shortcuts"); break; default: newContatiner = rCam.ReturnFContainer("Shortcuts"); break; } } foreach (FSprite fsprite in sLeaser.sprites) { fsprite.RemoveFromContainer(); newContatiner.AddChild(fsprite); } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[6]; sLeaser.sprites[0] = new FSprite("pixel", true); sLeaser.sprites[0].color = new Color(1f, 0.0f, 0.0f); sLeaser.sprites[0].scale = 10f; sLeaser.sprites[0].anchorX = 0.0f; sLeaser.sprites[0].anchorY = 1f; rCam.ReturnFContainer("HUD2").AddChild(sLeaser.sprites[0]); rCam.ReturnFContainer("HUD2").AddChild(label); for (int index = 1; index < 5; ++index) { sLeaser.sprites[index] = new FSprite("pixel", true); sLeaser.sprites[index].color = new Color(0.0f, 1f, 0.0f); sLeaser.sprites[index].alpha = 1f; rCam.ReturnFContainer("HUD2").AddChild(sLeaser.sprites[index]); } sLeaser.sprites[1].scaleY = 21f; sLeaser.sprites[2].scaleX = 21f; sLeaser.sprites[3].scaleY = 21f; sLeaser.sprites[4].scaleX = 21f; sLeaser.sprites[5] = new FSprite("pixel", true); sLeaser.sprites[5].color = new Color(0.0f, 1f, 0.0f); sLeaser.sprites[5].scale = 7f; rCam.ReturnFContainer("HUD2").AddChild(sLeaser.sprites[5]); }
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { base.AddToContainer(sLeaser, rCam, null); label.RemoveFromContainer(); sLeaser.sprites[0].RemoveFromContainer(); rCam.ReturnFContainer("Foreground").AddChild(sLeaser.sprites[0]); rCam.ReturnFContainer("Foreground").AddChild(label); }
// Token: 0x06000E4D RID: 3661 RVA: 0x00097A6C File Offset: 0x00095C6C public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { rCam.ReturnFContainer("GrabShaders").AddChild(sLeaser.sprites[0]); newContatiner = rCam.ReturnFContainer("Items"); for (int i = 1; i < this.splashes; i++) { newContatiner.AddChild(sLeaser.sprites[i]); } }
// Token: 0x06001E3F RID: 7743 RVA: 0x001AFB64 File Offset: 0x001ADD64 public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { sLeaser.sprites[0].RemoveFromContainer(); rCam.ReturnFContainer("HUD").AddChild(sLeaser.sprites[0]); if (newContatiner == null) { newContatiner = rCam.ReturnFContainer("Foreground"); } for (int i = 1; i < sLeaser.sprites.Length; i++) { sLeaser.sprites[i].RemoveFromContainer(); newContatiner.AddChild(sLeaser.sprites[i]); } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { rCam.microShake = 0.34f; if (!warn) { rCam.microShake = 0.9f; alpha = 0.6f; } sLeaser.sprites = new FSprite[2]; //Flash Sprite sLeaser.sprites[0] = new FSprite("Futile_White", true); sLeaser.sprites[0].shader = rCam.game.rainWorld.Shaders["FlareBomb"]; sLeaser.sprites[0].color = this.color; sLeaser.sprites[0].scale = this.rad; sLeaser.sprites[0].alpha = 0.5f; //Darkening Sprite sLeaser.sprites[1] = new FSprite("Futile_White", true); sLeaser.sprites[1].color = new Color(0.01f, 0.01f, 0.01f); sLeaser.sprites[1].alpha = 0.6f; if (warn) { sLeaser.sprites[1].alpha = 0f; } sLeaser.sprites[1].scale = 1000f; //Positions sLeaser.sprites[0].x = this.pos.x - rCam.pos.x; sLeaser.sprites[0].y = this.pos.y - rCam.pos.y; sLeaser.sprites[1].x = this.pos.x - rCam.pos.x; sLeaser.sprites[1].y = this.pos.y - rCam.pos.y; this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("Foreground")); }
// Token: 0x060018E9 RID: 6377 RVA: 0x0013FC08 File Offset: 0x0013DE08 public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { for (int i = 0; i < sLeaser.sprites.Length; i++) { sLeaser.sprites[i].RemoveFromContainer(); rCam.ReturnFContainer("Background").AddChild(sLeaser.sprites[i]); } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[1]; sLeaser.sprites[0] = new FSprite("Futile_White", true); sLeaser.sprites[0].shader = rCam.game.rainWorld.Shaders["Spores"]; sLeaser.sprites[0].color = new Color(1f, 1f, 1f); this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("Background")); base.InitiateSprites(sLeaser, rCam); }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[1]; sLeaser.sprites[0] = new FSprite("blizzard"); sLeaser.sprites[0].alpha = 0f; sLeaser.sprites[0].scaleY = UnityEngine.Random.Range(1.6f, 3f); sLeaser.sprites[0].scaleX = UnityEngine.Random.Range(1f, 1.6f); this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("HUD")); }
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContainer) { if (newContainer == null) { newContainer = rCam.ReturnFContainer("Midground"); } for (int i = startSprite; i < startSprite + numberOfSprites; i++) { newContainer.AddChild(sLeaser.sprites[i]); } }
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContainer) { if (newContainer == null) { newContainer = rCam.ReturnFContainer("Bloom"); } for (int i = 0; i < sLeaser.sprites.Length; i++) { newContainer.AddChild(sLeaser.sprites[i]); } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { this.color = new Color(1f, 1f, 0.87f); sLeaser.sprites = new FSprite[pathPositions.Count]; for (int i = 0; i < pathPositions.Count; i++) { sLeaser.sprites[i] = new FSprite("pixel", false); sLeaser.sprites[i].color = this.color; sLeaser.sprites[i].scaleX = 5f; } this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("HUD")); }
// Token: 0x06001D34 RID: 7476 RVA: 0x0019A1BC File Offset: 0x001983BC public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { newContatiner = rCam.ReturnFContainer("Water"); } for (int i = 0; i < sLeaser.sprites.Length; i++) { sLeaser.sprites[i].RemoveFromContainer(); newContatiner.AddChild(sLeaser.sprites[i]); } }
public virtual void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { newContatiner = rCam.ReturnFContainer("HUD2"); } foreach (FSprite fsprite in sLeaser.sprites) { fsprite.RemoveFromContainer(); newContatiner.AddChild(fsprite); } }
public virtual void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { //默认添加在Midground Layer if (newContatiner == null) { newContatiner = rCam.ReturnFContainer("Midground"); } foreach (FSprite sprite in sLeaser.sprites) { sprite.RemoveFromContainer(); newContatiner.AddChild(sprite); } }
// Token: 0x06001D3D RID: 7485 RVA: 0x0019A5D4 File Offset: 0x001987D4 public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[3]; sLeaser.sprites[0] = new FSprite("Futile_White", true); sLeaser.sprites[0].shader = rCam.room.game.rainWorld.Shaders["LightSource"]; sLeaser.sprites[0].color = new Color(0f, 0f, 1f); sLeaser.sprites[1] = new FSprite("Futile_White", true); sLeaser.sprites[1].shader = rCam.room.game.rainWorld.Shaders["FlatLight"]; sLeaser.sprites[1].color = new Color(0f, 0f, 1f); sLeaser.sprites[2] = new FSprite("Futile_White", true); sLeaser.sprites[2].shader = rCam.room.game.rainWorld.Shaders["FlareBomb"]; sLeaser.sprites[2].color = new Color(0f, 0f, 1f); AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("Water")); }
public static void ApplyPositionChangeHook(On.RoomCamera.orig_ApplyPositionChange orig, RoomCamera rCam) { WWW www = (WWW)typeof(RoomCamera).GetField("www", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(rCam); Texture2D texture = rCam.game.rainWorld.persistentData.cameraTextures[rCam.cameraNumber, 0]; if (ShouldScroll(rCam, GetRoomName(www.url))) { texture.Resize(www.texture.width, www.texture.height, TextureFormat.ARGB32, false); } else { texture.Resize(1400, 800, TextureFormat.ARGB32, false); // default } texture.Apply(); FAtlasManager manager = Futile.atlasManager; List <FAtlas> atlases = (List <FAtlas>) typeof(FAtlasManager).GetField("_atlases", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(manager); Dictionary <string, FAtlasElement> allElementsByName = (Dictionary <string, FAtlasElement>) typeof(FAtlasManager).GetField("_allElementsByName", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance).GetValue(manager); FAtlas atlas = manager.GetAtlasWithName("LevelTexture"); atlases.Remove(atlas); allElementsByName.Remove("LevelTexture"); atlas = null; manager.LoadAtlasFromTexture("LevelTexture", texture); rCam.ReturnFContainer("Foreground").RemoveChild(rCam.levelGraphic); rCam.levelGraphic = new FSprite("LevelTexture", true); rCam.levelGraphic.anchorX = 0; rCam.levelGraphic.anchorY = 0; rCam.levelGraphic.isVisible = true; rCam.levelGraphic.shader = rCam.game.rainWorld.Shaders["LevelColor"]; rCam.ReturnFContainer("Foreground").AddChild(rCam.levelGraphic); rCam.currentCameraPosition = 0; orig(rCam); }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[2]; sLeaser.sprites[0] = new FSprite("Futile_White") { shader = rCam.game.rainWorld.Shaders["FlatLight"], scaleX = 6f, scaleY = 6f, color = new Color(1f, 1f, 1f, 0.2f) }; sLeaser.sprites[1] = new FSprite("ShortcutArrow") { rotation = 180f, anchorY = 1f }; AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("HUD")); }
public virtual void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { //默认层:Midground sLeaser.RemoveAllSpritesFromContainer(); if (newContatiner == null) { newContatiner = rCam.ReturnFContainer("Midground"); } foreach (FSprite sprite in sLeaser.sprites) { newContatiner.AddChild(sprite); } if (sLeaser.containers != null) { foreach (FContainer container in sLeaser.containers) { newContatiner.AddChild(container); } } }
public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[1]; var tris = new TriangleMesh.Triangle[] { new TriangleMesh.Triangle(0, 1, 2), new TriangleMesh.Triangle(2, 1, 3) }; var mesh = new TriangleMesh(spriteName, tris, false); mesh.MoveVertice(0, new Vector2(0f, 0f)); mesh.MoveVertice(1, new Vector2(0f, rCam.sSize.y)); mesh.MoveVertice(2, new Vector2(rCam.sSize.x, 0f)); mesh.MoveVertice(3, new Vector2(rCam.sSize.x, rCam.sSize.y)); mesh.UVvertices[0] = new Vector2(0f, 0f); mesh.UVvertices[1] = new Vector2(0f, 2f); mesh.UVvertices[2] = new Vector2(2f, 0f); mesh.UVvertices[3] = new Vector2(2f, 2f); sLeaser.sprites[0] = mesh; sLeaser.sprites[0].alpha = 0f; this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("HUD")); }
// Token: 0x06001E44 RID: 7748 RVA: 0x001AFE54 File Offset: 0x001AE054 public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[1]; sLeaser.sprites[0] = new FSprite("pixel", true); this.AddToContainer(sLeaser, rCam, rCam.ReturnFContainer("Foreground")); }
private void AddToContainerHook(On.PlayerGraphics.orig_AddToContainer orig, PlayerGraphics self, RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { if (newContatiner == null) { newContatiner = rCam.ReturnFContainer("Midground"); } for (int i = 0; i < sLeaser.sprites.Length; i++) { if ((i > 6 && i < 9) || i > 9) { if (self.player.playerState.slugcatCharacter == PlayerManager.GetCustomPlayer("Electric").SlugcatIndex) { if (i == 12) { newContatiner.AddChild(sLeaser.sprites[i]); } else { if (i == 13) { newContatiner.AddChild(sLeaser.sprites[i]); } else { if (i == 14) { newContatiner.AddChild(sLeaser.sprites[i]); } else { rCam.ReturnFContainer("Foreground").AddChild(sLeaser.sprites[i]); } } } } else { if (i == 12) { rCam.ReturnFContainer("Bloom").AddChild(sLeaser.sprites[i]); } else { if (i == 13) { newContatiner.AddChild(sLeaser.sprites[i]); } else { if (i == 14) { newContatiner.AddChild(sLeaser.sprites[i]); } else { rCam.ReturnFContainer("Foreground").AddChild(sLeaser.sprites[i]); } } } } } else { newContatiner.AddChild(sLeaser.sprites[i]); } } }
public void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { sLeaser.sprites[0].RemoveFromContainer(); rCam.ReturnFContainer("Foreground").AddChild(sLeaser.sprites[0]); }
public void Update(float timeStacker) { if (displaySprite.container != cam.ReturnFContainer("HUD2")) { cam.ReturnFContainer("HUD2").AddChild(displaySprite); } // Create a delegate that gets the current inputs if (_getInputs == null) { Type rwInput = Type.GetType("RWInput, Assembly-CSharp"); _getInputs = (GetRTInputs)Delegate.CreateDelegate(typeof(GetRTInputs), rwInput.GetMethod("PlayerInput", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static)); } // Move the input display when left bracket is pressed if (Input.GetKey(KeyCode.LeftBracket)) { origin = Input.mousePosition; Move(); } // Allow dragging the input display if (_dragging) { if (!Input.GetMouseButton(0)) { _dragging = false; } else { origin = (Vector2)Input.mousePosition + _dragOffset; Move(); } } else { if (Input.GetMouseButtonDown(0) && IsMouseOver) { _dragging = true; _dragOffset = origin - (Vector2)Input.mousePosition; } } // Change the lerp bar to display the current timeStacker _lerpBar.scaleX = timeStacker * _lerpBarWidth; // Cache the inputs at the start of the frame. It is not going to change while the buttons are updating rtInput = _getInputs(0, cam.game.rainWorld.options, cam.game.rainWorld.setup); foreach (InputButton button in buttons) { button.Update(); } // Update the analog input Vector2 aiCenter = new Vector2(DrawOrigin.x + _analogRelPos.x + _analogBoxSize * 0.5f - 0.5f, DrawOrigin.y + _analogRelPos.y + _analogBoxSize * 0.5f - 0.5f); float maxOffset = _analogBoxSize * 0.5f - 4f; _analogIndicator.SetPosition(aiCenter + CurrentInput.analogueDir * maxOffset); _analogRTIndicator.SetPosition(aiCenter + rtInput.analogueDir * maxOffset); _analogRTIndicator.isVisible = !hideRTIndicators; displaySprite.MoveToFront(); offscreenContainer.MoveToFront(); }
//添加Sprite到HUD Layer public override void InitiateSprites(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam) { sLeaser.sprites = new FSprite[1]; sLeaser.sprites[0] = this.sprite; rCam.ReturnFContainer("HUD").AddChild(sLeaser.sprites[0]); }
public override void AddToContainer(RoomCamera.SpriteLeaser sLeaser, RoomCamera rCam, FContainer newContatiner) { newContatiner = rCam.ReturnFContainer("GrabShaders"); sLeaser.sprites[0].RemoveFromContainer(); newContatiner.AddChild(sLeaser.sprites[0]); }