private void Loadroom(Room room) { room.WakeRoom(); _ambientLightColour = room.RoomAmbient.RoomLightColour1; krypton.AmbientColor = _ambientLightColour; }
private void Loadroom(Room room) { //room.Makewalls(); room.WakeRoom(); _camera.NewTarget(room.Position); //_camera.Update(); }