コード例 #1
0
    void OnTriggerStay2D(Collider2D other)
    {
        if (col.bounds.Contains(other.bounds.min) && col.bounds.Contains(other.bounds.max))
        {
            Rock rock = other.GetComponent <Rock>();

            if (rock && !rock.destroyed)
            {
                rock.DestroyRock(true);
                GameplayManager.Instance.ChangeCurrentNumber(operation, rock.number);
            }
        }
    }