コード例 #1
0
        public ItemId PreformAction(Colony colony, RoamingJobState machineState)
        {
            if (machineState.GetActionEnergy(MachineConstants.REFUEL) < .75f)
            {
                var stockpile = colony.Stockpile;

                foreach (var item in FuelValues)
                {
                    while ((stockpile.AmountContained(item.Key) > 100 ||
                            item.Key == ColonyBuiltIn.ItemTypes.FIREWOOD ||
                            item.Key == ColonyBuiltIn.ItemTypes.COALORE) &&
                           machineState.GetActionEnergy(MachineConstants.REFUEL) < RoamingJobState.GetActionsMaxEnergy(MachineConstants.REFUEL, colony, MachineConstants.MECHANICAL))
                    {
                        stockpile.TryRemove(item.Key);
                        machineState.AddToActionEmergy(MachineConstants.REFUEL, item.Value);
                    }
                }

                if (machineState.GetActionEnergy(MachineConstants.REFUEL) < RoamingJobState.GetActionsMaxEnergy(MachineConstants.REFUEL, colony, MachineConstants.MECHANICAL))
                {
                    return(FuelValues.First().Key);
                }
            }

            return(ObjectiveLoadEmptyIcon);
        }
コード例 #2
0
        public static ItemId Refuel(Colony colony, RoamingJobState machineState)
        {
            if (machineState.GetActionEnergy(MachineConstants.REFUEL) < .75f)
            {
                RoamingJobState paired = null;

                if (_paired.ContainsKey(machineState.Position))
                {
                    GetPadAt(_paired[machineState.Position], out paired);
                }

                var stockpile = colony.Stockpile;

                while (stockpile.TryRemove(SettlersBuiltIn.ItemTypes.MANA) &&
                       machineState.GetActionEnergy(MachineConstants.REFUEL) < RoamingJobState.GetActionsMaxEnergy(MachineConstants.REFUEL, colony, MachineConstants.MECHANICAL))
                {
                    machineState.AddToActionEmergy(MachineConstants.REFUEL, 0.20f);

                    if (paired != null)
                    {
                        paired.AddToActionEmergy(MachineConstants.REFUEL, 0.20f);
                    }
                }

                if (machineState.GetActionEnergy(MachineConstants.REFUEL) < RoamingJobState.GetActionsMaxEnergy(MachineConstants.REFUEL, colony, MachineConstants.MECHANICAL))
                {
                    return(SettlersBuiltIn.ItemTypes.MANA);
                }
            }

            return(ItemId.GetItemId(GameLoader.NAMESPACE + ".Refuel"));
        }
コード例 #3
0
        public ItemId PreformAction(Colony colony, RoamingJobState state)
        {
            var retval = ItemId.GetItemId(GameLoader.NAMESPACE + ".Refuel");

            if (state.GetActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill") < .70f)
            {
                var requiredForFix = new List <InventoryItem>();
                var stockpile      = colony.Stockpile;
                var energy         = state.GetActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill");
                var maxMana        = RoamingJobState.GetActionsMaxEnergy(GameLoader.NAMESPACE + ".ManaTankRefill", colony, state.RoamingJobSettings.ObjectiveCategory);

                var manaCost = (int)System.Math.Round((maxMana - energy) / .02, 0);

                requiredForFix.Add(new InventoryItem(SettlersBuiltIn.ItemTypes.MANA.Id, manaCost));

                if (stockpile.TryRemove(requiredForFix))
                {
                    state.ResetActionToMaxLoad(GameLoader.NAMESPACE + ".ManaTankRefill");
                }
                else
                {
                    foreach (var item in requiredForFix)
                    {
                        if (!stockpile.Contains(item))
                        {
                            retval = ItemId.GetItemId(item.Type);
                            break;
                        }
                    }
                }
            }

            return(retval);
        }
コード例 #4
0
ファイル: Turret.cs プロジェクト: JBurlison/Pandaros.Settlers
        public static ItemId Reload(Colony colony, RoamingJobState machineState)
        {
            var retval = ItemId.GetItemId(GameLoader.NAMESPACE + ".Reload");

            try
            {
                if (TurretSettings.ContainsKey(machineState.RoamObjective) && machineState.GetActionEnergy(MachineConstants.RELOAD) < .75f)
                {
                    var stockpile = colony.Stockpile;

                    while (stockpile.Contains(TurretSettings[machineState.RoamObjective].Ammo) &&
                           machineState.GetActionEnergy(MachineConstants.RELOAD) <= RoamingJobState.GetActionsMaxEnergy(MachineConstants.RELOAD, colony, MachineConstants.MECHANICAL))
                    {
                        if (stockpile.TryRemove(TurretSettings[machineState.RoamObjective].Ammo))
                        {
                            machineState.AddToActionEmergy(MachineConstants.RELOAD, TurretSettings[machineState.RoamObjective].AmmoReloadValue);

                            if (TurretSettings[machineState.RoamObjective].Ammo.Any(itm => itm.Type == ColonyBuiltIn.ItemTypes.GUNPOWDERPOUCH))
                            {
                                stockpile.Add(ColonyBuiltIn.ItemTypes.LINENPOUCH);
                            }
                        }
                    }

                    if (machineState.GetActionEnergy(MachineConstants.RELOAD) < RoamingJobState.GetActionsMaxEnergy(MachineConstants.RELOAD, colony, MachineConstants.MECHANICAL))
                    {
                        retval = ItemId.GetItemId(TurretSettings[machineState.RoamObjective].Ammo.FirstOrDefault(ammo => !stockpile.Contains(ammo)).Type);
                    }
                }
            }
            catch (Exception ex)
            {
                SettlersLogger.LogError(ex);
            }

            return(retval);
        }
コード例 #5
0
        public void DoWork(Colony colony, RoamingJobState state)
        {
            var soundUpdate = state.TempValues.GetOrDefault("SoundUpdate", Time.SecondsSinceStartDouble);

            if (soundUpdate < Time.SecondsSinceStartDouble)
            {
                AudioManager.SendAudio(state.Position.Vector, "Pandaros.Settlers.ManaPump");
                state.TempValues.Set("SoundUpdate", Time.SecondsSinceStartDouble + 16);
            }

            if (state.GetActionEnergy(GameLoader.NAMESPACE + ".ManaMachineRepair") > 0 &&
                state.NextTimeForWork < TimeCycle.TotalTime.Value.TotalMinutes &&
                RoamingJobManager.Objectives.TryGetValue(colony, out var catDic) &&
                catDic.TryGetValue(state.RoamingJobSettings.ObjectiveCategory, out var locDic))
            {
                List <RoamingJobState> manaTanks   = new List <RoamingJobState>();
                HashSet <Vector3Int>   exploredPos = new HashSet <Vector3Int>();

                foreach (var side in _applicableBlockSides)
                {
                    var offset = state.Position.GetBlockOffset(side);

                    if (locDic.TryGetValue(offset, out var roamingJobState) && roamingJobState.RoamingJobSettings.ItemIndex.Name == SettlersBuiltIn.ItemTypes.MANATANK)
                    {
                        manaTanks.Add(roamingJobState);
                    }
                }

                if (manaTanks.Count > 0)
                {
                    foreach (var side in _applicableBlockSides)
                    {
                        var offset = state.Position.GetBlockOffset(side);
                        Queue <Vector3Int> explore = new Queue <Vector3Int>();
                        explore.Enqueue(offset);
                        var maxMana = RoamingJobState.GetActionsMaxEnergy(GameLoader.NAMESPACE + ".ManaTankRefill", colony, state.RoamingJobSettings.ObjectiveCategory);

                        // walk mana pipes and find machines
                        while (explore.Count > 0)
                        {
                            offset = explore.Dequeue();

                            foreach (var exploreSide in _applicableBlockSides)
                            {
                                var exploreOffset = offset.GetBlockOffset(exploreSide);

                                if (!exploredPos.Contains(exploreOffset) &&
                                    World.TryGetTypeAt(exploreOffset, out ItemTypes.ItemType exploredItem))
                                {
                                    if (API.Items.ItemCache.CSItems.TryGetValue(exploredItem.Name, out var csExploredItem) &&
                                        csExploredItem.ConnectedBlock != null &&
                                        csExploredItem.ConnectedBlock.BlockType == "ManaPipe")
                                    {
                                        explore.Enqueue(exploreOffset);
                                        exploredPos.Add(exploreOffset);

                                        if (locDic.TryGetValue(exploreOffset, out var exploredJobState))
                                        {
                                            var existingEnergyDeficit = maxMana - exploredJobState.GetActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill");

                                            foreach (var tank in manaTanks)
                                            {
                                                var energy = tank.GetActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill");

                                                if (energy >= existingEnergyDeficit)
                                                {
                                                    tank.SubtractFromActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill", existingEnergyDeficit);
                                                    exploredJobState.ResetActionToMaxLoad(GameLoader.NAMESPACE + ".ManaTankRefill");
                                                    break;
                                                }
                                                else
                                                {
                                                    tank.SubtractFromActionEnergy(GameLoader.NAMESPACE + ".ManaTankRefill", energy);
                                                    existingEnergyDeficit = existingEnergyDeficit - energy;
                                                }

                                                state.SubtractFromActionEnergy(GameLoader.NAMESPACE + ".ManaMachineRepair", .001f);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }

                state.NextTimeForWork = TimeCycle.TotalTime.Value.TotalMinutes + 10;
            }
        }
コード例 #6
0
        public TransportManager.ETransportUpdateResult Update()
        {
            if (_removed)
            {
                return(TransportManager.ETransportUpdateResult.Remove);
            }

            var currentPositionInt = new Pipliz.Vector3Int(Position);
            var heightFromTrack    = _idealHeightFromTrack;

            if (TrackPosition == Pipliz.Vector3Int.zero)
            {
                for (int i = -1; i > _idealHeightFromTrack * -1; i--)
                {
                    var trackPos = currentPositionInt.Add(0, i, 0);
                    if (World.TryGetTypeAt(trackPos, out ItemTypes.ItemType possibleTrack) &&
                        ConnectedBlockSystem.BlockLookup.TryGetValue(possibleTrack.Name, out var track) &&
                        track.ConnectedBlock.CalculationType == _trackCalculationType.name &&
                        TrainType.ConnectedBlock.BlockType == track.ConnectedBlock.BlockType)
                    {
                        heightFromTrack = i * -1;
                        TrackPosition   = trackPos;
                        break;
                    }
                }
            }

            if (heightFromTrack != _idealHeightFromTrack)
            {
                Position = currentPositionInt.Add(0, heightFromTrack, 0).Vector;
                _meshedVehicleDescription.Object.SendMoveToInterpolated(Position, Quaternion.identity, (float)GetDelayMillisecondsToNextUpdate() / 1000f, _animatedObject.ObjSettings);
            }
            else if (TrackPosition != Pipliz.Vector3Int.zero)
            {
                bool    moved        = false;
                ICSType trainStation = null;

                if (_trainMoveTime < TimeCycle.TotalHours)
                {
                    if (_minStopNextTime < TimeCycle.TotalHours)
                    {
                        foreach (var stationSide in _trackCalculationType.AvailableBlockSides)
                        {
                            var stationCheck = TrackPosition.GetBlockOffset(stationSide);

                            if (World.TryGetTypeAt(stationCheck, out ItemTypes.ItemType possibleStation) &&
                                ItemCache.CSItems.TryGetValue(possibleStation.Name, out var station) &&
                                station.TrainStationSettings != null &&
                                station.TrainStationSettings.BlockType == TrainType.ConnectedBlock.BlockType)
                            {
                                trainStation = station;

                                foreach (var kvp in RoamingJobManager.Objectives.Values)
                                {
                                    if (kvp.TryGetValue(trainStation.TrainStationSettings.ObjectiveCategory, out var locDic) &&
                                        locDic.TryGetValue(stationCheck, out var roamingJobState))
                                    {
                                        var manaNeeded = RoamingJobState.GetActionsMaxEnergy(TrainType.TrainConfiguration.EnergyActionEnergyName, roamingJobState.Colony, TrainType.TrainConfiguration.RoamingJobCategory) - _energy;

                                        var  existing = roamingJobState.GetActionEnergy(TrainType.TrainConfiguration.EnergyActionEnergyName);
                                        bool isWorked = true;

                                        try
                                        {
                                            if (roamingJobState.Colony.JobFinder.JobsData != null)
                                            {
                                                foreach (var job in roamingJobState.Colony.JobFinder.JobsData.OpenJobs)
                                                {
                                                    try
                                                    {
                                                        if (job != null && job.GetJobLocation() == stationCheck)
                                                        {
                                                            isWorked = false;
                                                            break;
                                                        }
                                                    }
                                                    catch { }
                                                }
                                            }
                                        }
                                        catch (Exception ex)
                                        {
                                            if (roamingJobState.Colony.JobFinder == null)
                                            {
                                                APILogger.Log("roamingJobState.Colony.JobFinder == null");
                                            }

                                            if (roamingJobState.Colony.JobFinder.JobsData == null)
                                            {
                                                APILogger.Log("roamingJobState.Colony.JobFinder.JobsData == null");
                                            }

                                            if (roamingJobState.Colony.JobFinder.JobsData.OpenJobs == null)
                                            {
                                                APILogger.Log("roamingJobState.Colony.JobFinder.JobsData.OpenJobs == null");
                                            }

                                            APILogger.LogError(ex);
                                        }

                                        if (!isWorked)
                                        {
                                            Indicator.SendIconIndicatorNear(stationCheck.Add(0, 1, 0).Vector, new IndicatorState(10, "npcicon", true, false));
                                        }
                                        else if (existing > 0)
                                        {
                                            if (existing >= manaNeeded)
                                            {
                                                roamingJobState.SubtractFromActionEnergy(TrainType.TrainConfiguration.EnergyActionEnergyName, manaNeeded);
                                                _energy = RoamingJobState.GetActionsMaxEnergy(TrainType.TrainConfiguration.EnergyActionEnergyName, roamingJobState.Colony, TrainType.TrainConfiguration.RoamingJobCategory);
                                                roamingJobState.SubtractFromActionEnergy(TrainType.TrainConfiguration.DurabilityActionEnergyName, .01f);
                                            }
                                            else
                                            {
                                                roamingJobState.SubtractFromActionEnergy(TrainType.TrainConfiguration.EnergyActionEnergyName, existing);
                                                _energy += existing;
                                                roamingJobState.SubtractFromActionEnergy(TrainType.TrainConfiguration.DurabilityActionEnergyName, .01f);
                                            }

                                            Indicator.SendIconIndicatorNear(stationCheck.Add(0, 1, 0).Vector, new IndicatorState(10, TrainType.TrainConfiguration.EnergyType));
                                            _minStopNextTime = TimeCycle.TotalHours + 2;
                                            _trainMoveTime   = TimeCycle.TotalHours + 1;
                                            existing         = roamingJobState.GetActionEnergy(TrainType.TrainConfiguration.EnergyActionEnergyName);
                                        }
                                        else
                                        {
                                            Indicator.SendIconIndicatorNear(stationCheck.Add(0, 1, 0).Vector, new IndicatorState(10, TrainType.TrainConfiguration.EnergyType, true, false));
                                        }
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    if (trainStation == null && _energy > 0)
                    {
                        foreach (var side in _trackCalculationType.AvailableBlockSides)
                        {
                            var searchSide = TrackPosition.GetBlockOffset(side);
                            var proposePos = currentPositionInt.GetBlockOffset(side).Vector;

                            if (World.TryGetTypeAt(searchSide, out ItemTypes.ItemType possibleTrack) &&
                                ConnectedBlockSystem.BlockLookup.TryGetValue(possibleTrack.Name, out var track) &&
                                track.ConnectedBlock.CalculationType == _trackCalculationType.name &&
                                TrainType.ConnectedBlock.BlockType == track.ConnectedBlock.BlockType &&
                                proposePos != _prevPosition)
                            {
                                _prevPosition = Position;
                                TrackPosition = searchSide;
                                Position      = currentPositionInt.GetBlockOffset(side).Vector;
                                _meshedVehicleDescription.Object.SendMoveToInterpolated(Position, Quaternion.identity, (float)GetDelayMillisecondsToNextUpdate() / 1000f, _animatedObject.ObjSettings);
                                _energy -= ManaCostPerBlock;

                                if (_energy < 0)
                                {
                                    _energy = 0;
                                }

                                ChunkQueue.QueueBannerBox(TrackPosition.Add(-30, -30, -30).ToChunk(), TrackPosition.Add(30, 30, 30).ToChunk());

                                moved = true;
                                break;
                            }
                        }
                    }
                }

                if (!moved)
                {
                    _meshedVehicleDescription.Object.SendMoveToInterpolated(Position, Quaternion.identity, (float)GetDelayMillisecondsToNextUpdate() / 1000f, _animatedObject.ObjSettings);
                }

                if (!moved && _energy > 0)
                {
                    _prevPosition = Vector3.zero;
                }

                if (!moved && _energy <= 0)
                {
                    _trainMoveTime = 0;
                    Indicator.SendIconIndicatorNear(new Pipliz.Vector3Int(Position).Add(0, 2, 0).Vector, new IndicatorState((float)GetDelayMillisecondsToNextUpdate() / 1000f, TrainType.TrainConfiguration.EnergyType, true, false));
                }
            }

            return(TransportManager.ETransportUpdateResult.KeepUpdating);
        }