コード例 #1
0
    public void OnStateChange(VillageHeadStateController.m_villageHeadStates _newState)                                 //村长状态改变时调用
    {
        if (_newState == m_villageHeadCurrState)
        {
            return;
        }
        if (!CheckForValidState(_newState))
        {
            return;
        }
        switch (_newState)
        {
        case VillageHeadStateController.m_villageHeadStates.idle:
            m_villageHeadAnimator.SetBool("villageHeadDia", false);
            break;

        case VillageHeadStateController.m_villageHeadStates.dialog:
            m_villageHeadAnimator.SetBool("villageHeadDia", true);
            break;
        }
        m_villageHeadCurrState = _newState;
    }
コード例 #2
0
    bool CheckForValidState(VillageHeadStateController.m_villageHeadStates newState)
    {
        bool _returnVal = true;                                                                                                                                                 //默认不可转

        return(_returnVal);
    }