public Scene() { KTransform t1 = new KTransform(new KVector2(0f, 2f), 1f, new KVector2(3, 1)); KTransform t2 = new KTransform(new KVector2(0, 0f), 0f, new KVector2(1, 1)); KTransform t3 = new KTransform(new KVector2(0f, 9f), 0.5, new KVector2(2, 1)); List <Collider> ss = new List <Collider> { new Circle(new KVector2(0, 0)), new Circle(new KVector2(10, 4)) }; //Vertices v1 = new Vertices() //{ // new KVector2(-1f, -1f), // new KVector2(-2.62f, 0.18f), // new KVector2(-2.62f, 3.98f), // new KVector2(-1f, 5.16f), // new KVector2(1f, 5.16f), // new KVector2(2.62f, 3.98f), // new KVector2(2.62f, 0.18f), // new KVector2(1f, -1f), //}; //v1.Reverse(); KVertices v1 = new KVertices() { new KVector2(0.5f, 0.5f), new KVector2(-0.5f, 0.5f), new KVector2(-0.5f, -0.5f), new KVector2(0.5f, -0.5f), }; //Vertices v1 = new Vertices() //{ // new KVector2(-0.4330127018922f,-0.25f), // new KVector2(0.4330127018922f,-0.25f), // new KVector2(0f,0.5f), //}; //v1.Reverse(); //Vertices v = new Vertices() //{ // new KVector2(0.5f,0.5f), // new KVector2(-0.5f,0.5f), // new KVector2(-0.5f,-0.5f), // new KVector2(0.5f,-0.5f), //}; KVertices v = new KVertices() { new KVector2(5f, 5f), new KVector2(-5f, 5f), new KVector2(-5f, -5f), new KVector2(5f, -5f), }; Rigidbody s = BodyFactory.CreatePolygon(t1, new MassData(3, 3), v1); Rigidbody s2 = BodyFactory.CreatePolygon(t3, new MassData(1, 3), v1); c = BodyFactory.CreateCircleBody(new MassData(1, 1), t3); Rigidbody seg = BodyFactory.CreateSegmentBody(new KVector2(-1, 0), new KVector2(1, 0), new MassData(1, 1), t2); rect = BodyFactory.CreatePolygon(t2, new MassData(1, 0), v); //Bodies.Add(BodyFactory.CreateCircleBody(new MassData(1, 1), t1)); //Bodies.Add(seg); Bodies.Add(rect); Bodies.Add(c); s.AddImpulseAtWPos(new KVector2(3f, 0), s.State.Transform.Position); s.State.ForceGenerators.Add("G", new GravityHMR(new KVector2(0, -2))); c.State.ForceGenerators.Add("G", new GravityHMR(new KVector2(0, -2))); Integrator = new RK4(); }