void Instance_onEventUpdateHand(ResponseUpdateHand data) { ResetCountdown(); listMyPokerCard.Clear(); for (int i = 0; i < data.hand.Length; i++) { listMyPokerCard.Add(new PokerCard(data.hand[i])); } ShowRank(); }
void Instance_onEventUpdateHand(ResponseUpdateHand data) { StartCoroutine(CreateEffectDealCard(data.players, data.hand,data.timeForAnimation)); }
void Instance_onEventUpdateHand(ResponseUpdateHand data) { ResetCountdown(); listMyPokerCard.Clear(); for (int i = 0; i < data.hand.Length; i++) listMyPokerCard.Add(new PokerCard(data.hand[i])); ShowRank(); }
void Instance_onEventUpdateHand(ResponseUpdateHand data) { StartCoroutine(CreateEffectDealCard(data.players, data.hand, data.timeForAnimation)); }