/// <summary> /// 리소스에 저장된 환경설정 파일을 로드하여 초기화합니다. /// 참고 : http://www.primordialcode.com/blog/post/castle-windsor-enabling-xml-configuration-files-silverlight /// </summary> /// <param name="assembly">리소스를 소유한 Assembly</param> /// <param name="resourceFilename">리소스 파일 명</param> public static void InitializeFromResource(Assembly assembly, string resourceFilename) { // 실버라이트에서는 XLinq 만을 지원하여, XmlInterpreter 방식이 지원되지 않는데, // 위의 사이트에서 XLinq 방식으로 변환한 것을 NSoft.NFramework for Silverlight 에 적용시켰습니다. if (IsDebugEnabled) { log.Debug("어셈블리의 리소스파일로부터 IoC 환경설정 정보를 얻어 환경설정을 수행합니다. assembly=[{0}], resourceFilename=[{1}]", assembly, resourceFilename); } try { using (var stream = ResourceTool.GetEmbeddedResourceFile(assembly ?? Assembly.GetExecutingAssembly(), resourceFilename)) { var xmlText = stream.ToText(); var container = new WindsorContainer(new XmlInterpreter(new StaticContentResource(xmlText))); Initialize(container); } } catch (Exception ex) { if (log.IsErrorEnabled) { log.ErrorException("리소스 파일로부터 IoC 설정하는데 실패했습니다. resourceFilename=" + resourceFilename, ex); } throw; } }
protected override void OnButtonClicked(UIComponent comp) { int zOrder = comp.zOrder; TerrainTool terrainTool = null; ResourceTool resourceTool = null; if (zOrder < kTools.Length + 1) { terrainTool = ToolsModifierControl.SetTool <TerrainTool>(); if (terrainTool == null) { return; } ShowUndoTerrainOptionsPanel(true); UIView.library.Show("LandscapingInfoPanel"); } else { resourceTool = ToolsModifierControl.SetTool <ResourceTool>(); if (resourceTool == null) { return; } UIView.library.Hide("LandscapingInfoPanel"); ShowUndoTerrainOptionsPanel(false); } ShowBrushOptionsPanel(true); if (zOrder == 1 || zOrder == 3) { ShowLevelHeightPanel(true); } else { ShowLevelHeightPanel(false); } //begin mod if (zOrder < kTools.Length) { terrainTool.m_mode = LandscapingPanelDetour.kTools[zOrder].enumValue; TerrainToolDetour.isDitch = false; } else { if (zOrder < kTools.Length + 1) { terrainTool.m_mode = TerrainTool.Mode.Shift; TerrainToolDetour.isDitch = true; } else { resourceTool.m_resource = NaturalResourceManager.Resource.Sand; } } //end mod }
/// <summary> /// コンストラクタ /// </summary> public EliteAPIControl(PolTool iPOL, ResourceTool iResource, ChatTool iChat) { this.pol = iPOL; this.api = iPOL.EliteAPI; this.chat = iChat; this.resource = iResource; this.MaxLoopCount = DEFAULT_MAX_LOOP_COUNT; this.UseEnternity = DEFAULT_USE_ENTERNITY; this.BaseWait = DEFAULT_BASE_WAIT; this.ChatWait = DEFAULT_CHAT_WAIT; }
public new void OnClick(UIComponent comp, UIMouseEventParameter p) { UIButton uiButton = p.source as UIButton; int byIndex = this.GetByIndex((UIComponent)uiButton); if (byIndex == -1) { return; } this.SelectByIndex(byIndex); Texture2D texture2D = uiButton.objectUserData as Texture2D; var brushesContainer = (UIScrollablePanel)typeof(BrushOptionPanel).GetField("m_BrushesContainer", BindingFlags.NonPublic | BindingFlags.Instance) .GetValue(this); if (!((UnityEngine.Object)uiButton.parent == (UnityEngine.Object)brushesContainer) || !((UnityEngine.Object)texture2D != (UnityEngine.Object)null)) { return; } TerrainTool tool1 = ToolsModifierControl.GetTool <TerrainTool>(); if ((UnityEngine.Object)tool1 != (UnityEngine.Object)null) { tool1.m_brush = texture2D; } TreeTool tool2 = ToolsModifierControl.GetTool <TreeTool>(); if ((UnityEngine.Object)tool2 != (UnityEngine.Object)null) { tool2.m_brush = texture2D; } ResourceTool tool3 = ToolsModifierControl.GetTool <ResourceTool>(); if ((UnityEngine.Object)tool3 != (UnityEngine.Object)null) { tool3.m_brush = texture2D; } PropTool tool4 = ToolsModifierControl.GetTool <PropTool>(); if ((UnityEngine.Object)tool4 == (UnityEngine.Object)null) { tool4.m_brush = texture2D; } //begin mod try { Plugins.SetBrush(texture2D); } catch (Exception e) { UnityEngine.Debug.LogException(e); } //end mod }
private void QueueExctractionWorkerThread(object state) { object[] args = state as object[]; string installPath = (string)args[0]; string sourceCulture = (string)args[1]; string targetCulture = (string)args[2] ?? ResourceTool.DEFAULT_CULTURE; ExtractionMode mode = (ExtractionMode)args[3]; string exportFilePath = (string)args[4]; string languageDbPath = (string)args[5]; try { this.DisableForm(); ITranslator translator; switch (mode) { case ExtractionMode.DatabaseTranslation: translator = new LegacyLanguageDbTranslator(); ((LegacyLanguageDbTranslator)translator).ReadDatabase(languageDbPath); break; case ExtractionMode.Double: translator = new ExpandedStringTranslator(); break; case ExtractionMode.Reverse: translator = new ReverseStringTranslator(); break; case ExtractionMode.WebTranslation: translator = new WebServiceTranslator(); break; default: translator = new NormalizedStringTranslator(); break; } ResourceTool.ExportLanguage(installPath, sourceCulture, targetCulture, translator, exportFilePath, new AppendLogCallback(this.AppendToLog)); } catch (Exception ex) { MessageBox.Show(ex.Message, "Export Failed", MessageBoxButtons.OK, MessageBoxIcon.Information); } finally { this.EnableForm(); } }
private void SetBrushSize(float val) { var brushSizeSlider = (UISlider)typeof(BrushOptionPanel).GetField("m_BrushSizeSlider", BindingFlags.NonPublic | BindingFlags.Instance) .GetValue(this); PropTool currentTool1 = ToolsModifierControl.GetCurrentTool <PropTool>(); if ((UnityEngine.Object)currentTool1 != (UnityEngine.Object)null) { currentTool1.m_brushSize = val; currentTool1.m_mode = (double)currentTool1.m_brushSize != (double)brushSizeSlider.minValue ? PropTool.Mode.Brush : PropTool.Mode.Single; } TerrainTool currentTool2 = ToolsModifierControl.GetCurrentTool <TerrainTool>(); //begin mod if ((UnityEngine.Object)currentTool2 != (UnityEngine.Object)null) { currentTool2.m_brushSize = val; TerrainToolDetour.m_sizeMode = (double)currentTool2.m_brushSize != (double)brushSizeSlider.minValue ? TerrainToolDetour.SizeMode.Brush : TerrainToolDetour.SizeMode.Single; } //end mod TreeTool currentTool3 = ToolsModifierControl.GetCurrentTool <TreeTool>(); if ((UnityEngine.Object)currentTool3 != (UnityEngine.Object)null) { currentTool3.m_brushSize = val; currentTool3.m_mode = (double)currentTool3.m_brushSize != (double)brushSizeSlider.minValue ? TreeTool.Mode.Brush : TreeTool.Mode.Single; } ResourceTool currentTool4 = ToolsModifierControl.GetCurrentTool <ResourceTool>(); if ((UnityEngine.Object)currentTool4 != (UnityEngine.Object)null) { currentTool4.m_brushSize = val; } //begin mod try { Plugins.SetSize(val, val == (double)brushSizeSlider.minValue); } catch (Exception e) { UnityEngine.Debug.LogException(e); } //end mod }
private void QueueExctractionWorkerThread(object state) { object[] args = state as object[]; string installPath = (string)args[0]; string sourceCulture = (string)args[1]; string targetCulture = (string)args[2] ?? ResourceTool.DEFAULT_CULTURE; ExtractionMode mode = (ExtractionMode)args[3]; string exportFilePath = (string)args[4]; string languageDbPath = (string)args[5]; try { ITranslator translator; switch (mode) { case ExtractionMode.DatabaseTranslation: translator = new LegacyLanguageDbTranslator(); ((LegacyLanguageDbTranslator)translator).ReadDatabase(languageDbPath); break; case ExtractionMode.Double: translator = new ExpandedStringTranslator(); break; case ExtractionMode.Reverse: translator = new ReverseStringTranslator(); break; case ExtractionMode.WebTranslation: translator = new WebServiceTranslator(); break; default: translator = new NormalizedStringTranslator(); break; } ResourceTool.ExportLanguage(installPath, sourceCulture, targetCulture, translator, exportFilePath, new AppendLogCallback(this.AppendToLog)); AppendToLog(string.Empty); MsgBox.ShowInformation(SharedStrings.LANGUAGE_READY); } catch (Exception ex) { MsgBox.ShowException(ex); } }
private void SetBrushStrength(float val) { PropTool currentTool1 = ToolsModifierControl.GetCurrentTool <PropTool>(); if ((UnityEngine.Object)currentTool1 != (UnityEngine.Object)null) { currentTool1.m_strength = val; } TerrainTool currentTool2 = ToolsModifierControl.GetCurrentTool <TerrainTool>(); if ((UnityEngine.Object)currentTool2 != (UnityEngine.Object)null) { currentTool2.m_strength = val; } TreeTool currentTool3 = ToolsModifierControl.GetCurrentTool <TreeTool>(); if ((UnityEngine.Object)currentTool3 != (UnityEngine.Object)null) { currentTool3.m_strength = val; } ResourceTool currentTool4 = ToolsModifierControl.GetCurrentTool <ResourceTool>(); if ((UnityEngine.Object)currentTool4 != (UnityEngine.Object)null) { currentTool4.m_strength = val; } //begin mod try { Plugins.SetStrength(val); } catch (Exception e) { UnityEngine.Debug.LogException(e); } //end mod }
private void QueueInstallLanguageWorkerThread(object state) { object[] args = state as object[]; string installPath = (string)args[0]; string targetCulture = (string)args[1]; IDbDriver dataSource = (IDbDriver)args[2]; string tableName = (string)args[3]; try { DisableForm(); ResourceTool.ImportLanguage(installPath, targetCulture, dataSource, tableName, new AppendLogCallback(this.AppendToLog)); CloseForm(); } catch (Exception ex) { MessageBox.Show(ex.Message, "Import Failed", MessageBoxButtons.OK, MessageBoxIcon.Information); EnableForm(); } finally { } }
protected override void OnButtonClicked(UIComponent comp) { if (ToolsModifierControl.toolController.m_mode == ItemClass.Availability.ThemeEditor) { int zOrder = comp.zOrder; TerrainTool terrainTool = null; ResourceTool resourceTool = null; var panel = (TerrainPanel)Convert.ChangeType(this, typeof(TerrainPanel)); if (zOrder < kTools.Length + 1) { terrainTool = ToolsModifierControl.SetTool <TerrainTool>(); if (terrainTool == null) { return; } ShowUndoTerrainOptionsPanel(panel, true); UIView.library.Show("LandscapingInfoPanel"); } else { resourceTool = ToolsModifierControl.SetTool <ResourceTool>(); if (resourceTool == null) { return; } UIView.library.Hide("LandscapingInfoPanel"); ShowUndoTerrainOptionsPanel(panel, false); } ShowBrushOptionsPanel(panel, true); if (zOrder == 1 || zOrder == 3) { ShowLevelHeightPanel(panel, true); } else { ShowLevelHeightPanel(panel, false); } //begin mod if (zOrder < kTools.Length) { terrainTool.m_mode = kTools[zOrder].enumValue; TerrainToolDetour.isDitch = false; } else { if (zOrder < kTools.Length + 1) { terrainTool.m_mode = TerrainTool.Mode.Shift; TerrainToolDetour.isDitch = true; } else { resourceTool.m_resource = NaturalResourceManager.Resource.Sand; } } //end mod } else { int zOrder = comp.zOrder; TerrainTool terrainTool = ToolsModifierControl.SetTool <TerrainTool>(); if (terrainTool == null) { return; } var panel = (TerrainPanel)Convert.ChangeType(this, typeof(TerrainPanel)); ShowUndoTerrainOptionsPanel(panel, true); ShowBrushOptionsPanel(panel, true); //begin mod UIView.library.Show("LandscapingInfoPanel"); //end mod if (zOrder == 1 || zOrder == 3) { ShowLevelHeightPanel(panel, true); } else { ShowLevelHeightPanel(panel, false); } //begin mod if (zOrder < kTools.Length) { terrainTool.m_mode = TerrainPanelDetour.kTools[zOrder].enumValue; TerrainToolDetour.isDitch = false; } else { terrainTool.m_mode = TerrainTool.Mode.Shift; TerrainToolDetour.isDitch = true; } //end mod } }
/// <summary> /// 初始化资源工厂 /// </summary> public void InitFactory() { spritesFactory = new ResFactory <Sprite>(); spritesFactoryList = new ResFactory <Sprite[]>(); spritesFactory.InitFactory( (resName) => { if (spritesFactory.resDic.ContainsKey(resName)) { return(spritesFactory.resDic[resName]); } else { // return Resources.Load<Sprite>(spritesResPath + resName); return(ResourceTool.LoadRes <Sprite>(resName)); } } ); spritesFactoryList.InitFactory( (folderName) => { if (spritesFactoryList.resDic.ContainsKey(folderName)) { return(spritesFactoryList.resDic[folderName]); } else { return(Resources.LoadAll <Sprite>(spritesResPath + folderName)); } }); prefabsFactory = new ResFactory <GameObject>(); prefabsFactoryList = new ResFactory <GameObject[]>(); prefabsFactory.InitFactory( (resName) => { if (prefabsFactory.resDic.ContainsKey(resName)) { return(prefabsFactory.resDic[resName]); } else { //return Resources.Load<GameObject>(prefabsResPath + resName); return(ResourceTool.LoadRes <GameObject>(resName)); } } ); prefabsFactoryList.InitFactory( (folderName) => { if (prefabsFactoryList.resDic.ContainsKey(folderName)) { return(prefabsFactoryList.resDic[folderName]); } else { return(Resources.LoadAll <GameObject>(prefabsResPath + folderName)); } }); audioClipFactory = new ResFactory <AudioClip>(); audioClipFactoryList = new ResFactory <AudioClip[]>(); audioClipFactory.InitFactory( (resName) => { if (audioClipFactory.resDic.ContainsKey(resName)) { return(audioClipFactory.resDic[resName]); } else { // return Resources.Load<AudioClip>(audioclipResPath + resName); return(ResourceTool.LoadRes <AudioClip>(resName)); } } ); audioClipFactoryList.InitFactory( (folderName) => { if (audioClipFactoryList.resDic.ContainsKey(folderName)) { return(audioClipFactoryList.resDic[folderName]); } else { return(Resources.LoadAll <AudioClip>(audioclipResPath + folderName)); } }); textAssetFactory = new ResFactory <TextAsset>(); textAssetFactory.InitFactory( (resName) => { if (audioClipFactoryList.resDic.ContainsKey(resName)) { return(textAssetFactory.resDic[resName]); } else { return(ResourceTool.LoadRes <TextAsset>(resName)); } }); }