protected override void UpdateThrustStrength(HashSet <MyEntity> thrusters, float thrustForce) { foreach (MyEntity thrustEntity in thrusters) { var thrust = thrustEntity as MyThrust; if (thrust == null) { continue; } float forceMultiplier = CalculateForceMultiplier(thrust); if (IsOverridden(thrust)) { thrust.CurrentStrength = forceMultiplier * thrust.ThrustOverride * ResourceSink.SuppliedRatioByType(thrust.FuelDefinition.Id) / thrust.ThrustForce.Length(); } else if (IsUsed(thrust)) { thrust.CurrentStrength = forceMultiplier * thrustForce * ResourceSink.SuppliedRatioByType(thrust.FuelDefinition.Id); } else { thrust.CurrentStrength = 0; } } }