void Awake() { ResourceRedirection.EnableSyncOverAsyncAssetLoads(); ResourceRedirection.RegisterAsyncAndSyncAssetBundleLoadingHook( priority: 1000, action: AssetBundleLoading); }
private void Awake() { Log.SetLogSource(Logger); GatherData(); HarmonyExtensions.CreateAndPatchAll(typeof(Loader)); ResourceRedirection.RegisterAsyncAndSyncAssetBundleLoadingHook(0, AssetBundleLoadingHook); //ResourceRedirection.RegisterResourceLoadedHook(HookBehaviour.OneCallbackPerResourceLoaded, ResourceLoadedHook); }
internal void Awake() { #if KK ZipConstants.DefaultCodePage = 0; #endif Logger = base.Logger; Hooks.InstallHooks(); UniversalAutoResolver.Hooks.InstallHooks(); Lists.Hooks.InstallHooks(); ResourceRedirection.EnableSyncOverAsyncAssetLoads(); ResourceRedirection.EnableRedirectMissingAssetBundlesToEmptyAssetBundle(-1000); ResourceRedirection.EnableRandomizeCabIfConflict(-2000, false); ResourceRedirection.RegisterAsyncAndSyncAssetLoadingHook(RedirectHook); ResourceRedirection.RegisterAsyncAndSyncAssetBundleLoadingHook(AssetBundleLoadingHook); MissingModWarning = Config.Bind("Logging", "Show missing mod warnings", true, "Whether missing mod warnings will be displayed on screen. Messages will still be written to the log."); DebugLogging = Config.Bind("Logging", "Debug logging", false, "Enable additional logging useful for debugging issues with Sideloader and sideloader mods.\nWarning: Will increase load and save times noticeably and will result in very large log sizes."); DebugLoggingResolveInfo = Config.Bind("Logging", "Debug resolve info logging", false, "Enable verbose logging for debugging issues with Sideloader and sideloader mods.\nWarning: Will increase game start up time and will result in very large log sizes."); DebugLoggingModLoading = Config.Bind("Logging", "Debug mod loading logging", false, "Enable verbose logging when loading mods."); KeepMissingAccessories = Config.Bind("General", "Keep missing accessories", false, "Missing accessories will be replaced by a default item with color and position information intact when loaded in the character maker."); MigrationEnabled = Config.Bind("General", "Migration enabled", true, "Attempt to change the GUID and/or ID of mods based on the data configured in the manifest.xml. Helps keep backwards compatibility when updating mods."); AdditionalModsDirectory = Config.Bind("General", "Additional mods directory", FindKoiZipmodDir(), "Additional directory to load zipmods from."); if (!Directory.Exists(ModsDirectory)) { Logger.LogWarning("Could not find the mods directory: " + ModsDirectory); } if (!AdditionalModsDirectory.Value.IsNullOrWhiteSpace() && !Directory.Exists(AdditionalModsDirectory.Value)) { Logger.LogWarning("Could not find the additional mods directory specified in config: " + AdditionalModsDirectory.Value); } LoadModsFromDirectories(ModsDirectory, AdditionalModsDirectory.Value); }