コード例 #1
0
    public void SetInfo()
    {
        ///设置已签到的对象
        foreach (var data in PlayerData.Signs)
        {
            GameObject signItem = singIned[data.signId.ToString()];
            ResourceMgr.CreateUIPrefab("GUIs/SignIn/siged", signItem.transform);
            Utility.FindChild <Button>(signItem.transform, "icon").interactable = false;
        }

        ///设置过期对象
        for (int i = 0; i < TimeSystem.GetCurrentDay - 1; i++)
        {
            GameObject signItem = signs[i];
            if (signItem.transform.childCount == 3)
            {
                ResourceMgr.CreateUIPrefab("GUIs/SignIn/passed", signs[i].transform);
                Utility.FindChild <Button>(signItem.transform, "icon").interactable = false;
            }
        }

        GameObject today = signs[TimeSystem.GetCurrentDay - 1];

        ResourceMgr.CreateUIPrefab("GUIs/SignIn/SignInSelect", today.transform);

        for (int i = TimeSystem.GetCurrentDay; i < TimeSystem.DaysInMonth(); i++)
        {
            GameObject signItem = signs[i];
            Utility.FindChild <Button>(signItem.transform, "icon").interactable = false;
        }
    }
コード例 #2
0
    public void CreateSignItems()
    {
        int count = 1;

        foreach (var sign in ConfigInfo.Instance.SignIn)
        {
            if (count > days)
            {
                break;
            }
            var sg = ResourceMgr.CreateUIPrefab("GUIs/SignIn/SignIn", layout);
            sg.name = sign.Key.ToString();
            signs.Add(sg);
            singIned.Add(sign.Key, sg);

            Button btn = Utility.FindChild <Button>(sg.transform, "icon");
            btn.onClick.AddListener(() => { SendSignedRequest(Convert.ToInt32(sg.name)); });
            string Icon = ConfigInfo.GetProp(ConfigInfo.Instance.GetPropId(sign.Key, days)).Icon;

            btn.GetComponent <Image>().sprite = ResourceMgr.Load <Sprite>("Sprites/Props/" + Icon);
            Utility.FindChild <Text>(sg.transform, "num").text = ConfigInfo.Instance.GetNum(sign.Key, days).ToString();
            Utility.FindChild <Text>(sg.transform, "day").text = count.ToString();
            count++;
        }
    }
コード例 #3
0
    /// <summary>
    /// 接收签到数据
    /// </summary>
    /// <param name="res"></param>
    private void OnSignRes(byte[] res)
    {
        SignInRes  response = ProtoBufUtils.Deserialize <SignInRes>(res);
        GameObject today    = signs[TimeSystem.GetCurrentDay - 1];
        GameObject signed   = ResourceMgr.CreateUIPrefab("GUIs/SignIn/siged", today.transform);

        signed.transform.localScale = Vector3.one * 2;
        Tweener tween = signed.transform.DOScale(Vector3.one, 1);
    }
コード例 #4
0
ファイル: DungeousSystem.cs プロジェクト: mengtest/MRPG-1
 public void CreateDungeousItems()
 {
     foreach (var data in ConfigInfo.Instance.Dungeous.Values)
     {
         var    item    = ResourceMgr.CreateUIPrefab("GUIs/Dungeous/DungeousItem", content);
         Button btn     = item.GetComponent <Button>();
         Text   btnName = Utility.FindChild <Text>(item.transform, "name");
         items.Add(item);
         Image btnIcon = item.GetComponent <Image>();
         btnIcon.sprite = ResourceMgr.LoadSpriteFromAtals(Utility.CTInt(data.Index), "Sprites/Dungeous");
         btnName.text   = data.Name;
         btn.name       = data.Id;
         btn.onClick.AddListener(() => {
             currentSelect.transform.SetParent(btn.transform, false);
             MUIMgr.Instance.ShowAlert(OpenType.TwoButton, () => {
                 SceneMgr.Instance.LoadSceneAsync(btn.name);
             }, null, "进入地下城", "是否进入" + btn.name, "确定", "取消");
         });
     }
     currentSelect = ResourceMgr.CreateUIPrefab("GUIs/Dungeous/DungeousSelect", items[0].transform);
 }
コード例 #5
0
    /// <summary>
    /// 刷新商店道具UI的功能
    /// </summary>
    /// <param name="parms"></param>
    public override void Refresh(params object[] parms)
    {
        base.Refresh(parms);
        props = ConfigInfo.Instance.ShopConfigs[((int)currentSelectGroup).ToString()];
        //每次刷新UI之前把之前的UI清空掉
        for (int i = 0; i < items.Count; i++)
        {
            Destroy(items[i]);
        }
        items.Clear();

        for (int i = 0; i < props.Count; i++)
        {
            //go每一个道具的UI预制体
            var go = ResourceMgr.CreateUIPrefab("GUIs/Shop/ShopItem", content);
            go.name = props[i].Id;
            items.Add(go);
            ShopConfig     shopConfig = props[i];
            PropInfoConfig propConfig = ConfigInfo.Instance.Props[shopConfig.PropId];
            Text           nameText   = Utility.FindChild <Text>(go.transform, "Text_itemName");
            Image          icon       = Utility.FindChild <Image>(go.transform, "Icon");
            Text           costText   = Utility.FindChild <Text>(go.transform, "cost");
            nameText.text = propConfig.Name;
            icon.sprite   = ResourceMgr.Load <Sprite>("Sprites/Props/" + propConfig.Icon);
            icon.gameObject.AddComponent <Button>();
            icon.gameObject.GetComponent <Button>().onClick.AddListener(() =>
            {
                BuyPropReq req = new BuyPropReq();
                req.id         = PlayerData.Me.info.id;
                req.num        = 1;
                req.storeId    = Convert.ToInt32(go.name);
                MobaNetwork.Send((ushort)MessageId.EBuyPropReq, req);
            });
            Image coin = Utility.FindChild <Image>(go.transform, "coin");
            coin.sprite = ResourceMgr.LoadSpriteFromAtals(Utility.CTInt(shopConfig.Cost_Type), "Sprites/Coins");

            costText.text = shopConfig.Cost_Num;
        }
    }
コード例 #6
0
ファイル: CharacterSystem.cs プロジェクト: mengtest/MRPG-1
    public override void Refresh(params object[] parms)
    {
        base.Refresh(parms);
        content.text = string.Format(text, PlayerData.Me.info.name, PlayerData.myRole.Atk, PlayerData.myRole.Def, PlayerData.myRole.Adv, PlayerData.myRole.Cri, PlayerData.myRole.MaxHp, PlayerData.myRole.MaxMp, PlayerData.myRole.MoveSpeed, PlayerData.myRole.AtkSpeed);
        for (int i = 0; i < props.Count; i++)
        {
            Destroy(props[i]);
        }
        props.Clear();

        foreach (var data in PlayerData.BagInfos)
        {
            if (slots.ContainsKey(data.Value.slot))
            {
                Transform grid = slots[data.Value.slot].transform;
                var       item = ResourceMgr.CreateUIPrefab("GUIs/Bag/Prop", grid);
                item.GetComponent <Image>().sprite = ResourceMgr.Load <Sprite>("Sprites/Props/" + ConfigInfo.GetProp(data.Value.propId.ToString()).Icon);
                Utility.FindChild <Text>(item.transform, "num").gameObject.SetActive(false);
                item.name = data.Key.ToString();
                props.Add(item);
            }
        }
    }