void OnLevelWasLoaded(int level) { if (Application.loadedLevelName != "maintown_cutscene") { return; } ResourceMgr.Clear(); NativeHelper.instance.DisableNavUI(); //< 맵 로드 IsMapLoad = true; SceneSetting(); SetupMainCamera(true, GAME_MODE.NONE); MapEnvironmentSetting(Application.loadedLevelName); // move to here. if (!SceneManager.instance.IsYieldAction) { SceneManager.instance.ShowLoadingTipPanel(false); } StartCoroutine(LoadAndPlayCutScene()); }
void OnLevelWasLoaded(int level) { if (Application.loadedLevelName != "maintown") { return; } System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch(); sw.Start(); long time1 = SceneManager.instance.showStopWatchTimer("MainTown scene loaded, TownState.OnLevelWasLoaded start"); ResourceMgr.Clear(); bAddtiveSceneLoadFinish = false; NativeHelper.instance.DisableNavUI(); TownActive = true; //< 인게임에서 사용했던 리소스들도 삭제 AssetbundleLoader.ClearAssetList(); SoundManager.instance.Clean(); //< 맵 로드 IsMapLoad = true; SceneSetting(); SetupMainCamera(true, GAME_MODE.NONE); effectPool = PoolManager.Pools["Effect"]; //CameraManager.instance.mainCamera.GetComponent<CameraMouseZoom>().SetInitPos(); MapEnvironmentSetting(Application.loadedLevelName); // move to here. sendQueryForHeroAndTown(); // 여기서 컷씬플레이여부 비교판단 해야함. // if (NeedPlayTownCutScene ()) { // return; // } StartCoroutine(OnLevelWasLoaded2Part1()); StartCoroutine(OnLevelWasLoaded2Part2()); long time2 = SceneManager.instance.showStopWatchTimer("TownState.OnLevelWasLoaded end"); Debug.Log("<color=green>[StopWatch]</color> OnLevelLoaded take time " + ((time2 - time1) / 1000f)); sw.Stop(); }