/// <summary> /// Checks if <see cref="ResourceMap" /> should include the asset at the specified path. /// </summary> public static bool IncludeAssetAtPath(string path) { return( ResourceMap.IsResourcePath(path) && !path.Contains("/Editor/") && !Directory.Exists(path) && !Regex.IsMatch(path, @"[a-z0-9]{32}\.asset$") && !Regex.IsMatch(path, @".cs$") ); }